Two Worlds | |
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![]() PC cover
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Developer(s) | Reality Pump |
Publisher(s) | TopWare Interactive SouthPeak Games |
Designer(s) | Mirosław Dymek |
Composer(s) | Harold Faltermeyer |
Platform(s) | Microsoft Windows Xbox 360 Linux |
Release date(s) | |
Genre(s) | Action role-playing, open world |
Mode(s) | Single-player, Multiplayer (8 maximum) |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 66.29% (PC), 50.81% (360) |
Metacritic | 65/100 (PC), 50/100 (360) |
Review scores | |
Publication | Score |
1UP.com | C+ |
Edge | 4/10 |
Eurogamer | 4/10 |
Game Informer | 4/10 |
Game Revolution | D+ |
GameSpot | 7.5/10 (PC), 7/10 (360) |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
IGN | 7.3/10 (PC), 6.8/10 (360) |
OXM (US) | 6/10 |
OXM (UK) | 5/10 |
PC Gamer (UK) | 81% |
TeamXbox | 5.1 |
X-Play | ![]() ![]() ![]() ![]() ![]() |
Two Worlds - The Album | |
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Soundtrack album | |
Released |
February 10, 2007
(Germany) |
Genre | Video game soundtrack |
Length | (One CD) |
Two Worlds is a high fantasy action role-playing game developed by Polish video game developer Reality Pump and published by TopWare Interactive in Europe and by SouthPeak Games in North America for the Xbox 360 and Microsoft Windows. A sequel, Two Worlds II, was released in Europe on November 9, 2010 and in North America on January 25, 2011.
The game takes place in a real-time three-dimensional fantasy landscape. As such it has drawn comparison with The Elder Scrolls IV: Oblivion.
Much like in Oblivion and Gothic 3, the gameplay is non-linear. The player is free to explore the game world, accepting side quests at will. There is however, a core quest, centering on rescuing the protagonist's sister, who is being held for ransom by mysterious forces who are scheming to open the tomb of Aziraal, the god of fire.
The game does not utilize fixed character classes like other role-playing games. As the character gains experience and levels, it is possible to invest gained Attribute Points into any attribute, leading to a variety of game play styles and approaches.
The world in which the game takes place is called Antaloor. While traveling through the game the player will encounter new teleports, caves, villages, and other locations, and these travels are recorded by the in-game mini-map. Teleports allow rapid travel between explored regions. Horses are available for the player to ride as well as other animals/creatures, though a number of commentators have lamented the clumsy controls when mounted.
Death in the game leads to resurrection at a nearby shrine; these shrines are distributed across the game world, and also replenish health when the player comes in sufficient proximity. However, the highest difficulty of the game features a permanent death feature.
There are various creatures in Two Worlds. Unlike other CRPGs with wilderness areas, enemies will not respawn, although most areas are densely populated.