Gothic 3 | |
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Developer(s) | Piranha Bytes |
Publisher(s) | |
Distributor(s) |
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Composer(s) | Kai Rosenkranz |
Series | Gothic |
Engine | Genome with PhysX and SpeedTree |
Platform(s) | Microsoft Windows |
Release date(s) |
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 63/100 |
Review scores | |
Publication | Score |
CVG | 8.5/10 |
Eurogamer | 8/10 |
GameSpot | 7.6/10 |
GameSpy | 1.5/5 |
IGN | 4.9/10 |
Blast Magazine | 4/5 |
PC Games Online | 8.8/10 |
Gameswelt | 8.1/10 |
Euro Gamer German | 9/10 |
4Players.de | 6.8/10 |
Gothic 3 is a fantasy-themed open world action role-playing game for Windows PC from the German game developer Piranha Bytes. It is the sequel to Gothic II. Although widely available in English, the native release of the game is German. The game was released throughout the European Union on October 13, 2006 and became available throughout North America starting November 20, 2006. The North American release incorporates two patches that appeared after the initial UK edition.
A Collector's Edition was also released containing bonus collectible material. JoWooD released a standalone expansion, entitled Gothic 3: Forsaken Gods, on November 21, 2008.
The player must complete quests and slay wild animals and monsters to earn experience and improve skills. The game is reputation centric allowing the player to side with a faction. While there are six factions in the game, only three are joinable: the Rebels, the Orc mercenaries and the Hashishin. The remaining factions are the Rangers, the Nomads and the people of Nordmar. The player is able to take advantage of missions to allow either side to take over towns. Dialog changes according to in-game actions and behavior. The game places a special focus on the interactivity of the environment. The game claimed to employ an unusual combat system which emphasizes carefully timed combinations of strikes, requiring the player to read the body language of attacking opponents. However, in practice, many players found the combat system lacking such unique features and have been known to describe it as a "button mashing click-fest." The most successful strategy during combat seemed to be to just click the left mouse button as quickly as possible: if timed correctly at the beginning any enemy could be defeated with relative ease. The controls have been altered slightly with a stronger focus on action. Navigation and combat are more mouse-centric, with each mouse button having a different combat action. The Nameless Hero can also now wield dual weapons or use a shield.
The first part of Gothic tells the story of The Nameless Hero, a man thrust into the events of a penal colony. The colony takes the form of a natural landscape encased in a large magical shield known as The Barrier, much like an impenetrable dome. Over the course of the story, The Nameless Hero becomes acquainted with several characters, the most notable of which are Diego, Lee, Cor Angar, Lester, Gorn, Lares, Milten, and Xardas. Some of these characters are connected with the various factions of the game, which include the Old Camp, the New Camp and the Swamp Camp. Also connected with these factions are the water and fire mages, of which Xardas is an outcast. Xardas, a necromancer, plays a central part to the survival and advancement of the character. Ultimately, he galvanizes the character toward the ultimate goal of stopping the summoning of a beast known as The Sleeper, but the entrance was guarded by a camp of orcs. The hero was helped by an orc shaman named Ur-Shak, who made an artifact that would prevent the orcs from attacking him. The Nameless Hero banishes The Sleeper at the cost of nearly losing his own life.