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SpeedTree

SpeedTree
SpeedTree Logo
Developer(s) Interactive Data Visualization, Inc. (IDV)
Stable release
SpeedTree for Games v7 (April 16, 2015)
SpeedTree Cinema v7, SpeedTree Studio v7 and SpeedTree Architect 7 (November 13, 2013)
Operating system Windows, Xbox One, Xbox 360, PlayStation 4, PlayStation 3, PlayStation Vita, Mac OS X, Linux
Type Game Middleware and Animation
Website SpeedTree Official Website

SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations.

SpeedTree has been licensed to developers of a range of video games for Microsoft Windows, and the Xbox and PlayStation console series since 2002.

SpeedTree has been used in more than 40 major films since its release in 2009, including Iron Man 3, Star Trek Into Darkness, Life of Pi and Birdman, and was used to generate the lush vegetation of Pandora, in Avatar.

SpeedTree was awarded a Scientific and Technical Academy Award in 2015, presented to IDV founders Michael Sechrest and Chris King, and Senior Engineer Greg Croft.

SpeedTree was conceptualized at IDV in circa 2000, and originated due to the firm's lack of satisfaction with 3rd-party tree-generation software on the market.

The initial version of SpeedTreeCAD (CAD standing for "computer-aided design") was developed by IDV for a real-time golf simulation. Although backers pulled out of the golf project, IDV refined the CAD software as a 3D Studio Max plug-in for an animated architectural rendering, dubbing it SpeedTreeMAX.

SpeedTreeMAX was released in February 2002, and toward the end of 2002, IDV released SpeedTreeRT, a real-time foliage/tree middleware SDK, which allowed automatic levels of foliage detail, real-time wind effects, and multiple lighting options.


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