Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 68.59% |
Metacritic | 65/100 |
Review scores | |
Publication | Score |
1UP.com | C- |
Edge | 6/10 |
Eurogamer | 6/10 |
Game Informer | 6.75/10 |
GamePro | |
Game Revolution | C+ |
GameSpot | 5.5/10 |
GameTrailers | 6.5/10 |
IGN | 7.8/10 |
OXM (US) | 6.5/10 |
OXM (UK) | 7/10 |
TeamXbox | 6.5/10 |
X-Play |
Too Human is an action role-playing game developed by Canadian developer Silicon Knights and published by Microsoft Studios for the Xbox 360 in August 2008. The game is noted for having remained in development hell for almost ten years, originally planned for release on the Sony PlayStation in 1999. Development later went into the Nintendo GameCube in 2000 before eventually selling the rights to Microsoft in 2005.
Originally planned as a part of a game trilogy, the story is a science-fictional futuristic retelling of Norse mythology that portrays the Æsir, the Norse gods, as cybernetically enhanced humans, tasked with protecting mankind from the onslaught of Loki's army of machines. The player takes the role of the Norse god Baldur, who is less cybernetic than the other gods, thus being "too human".
Too Human is an action role-playing game from a third-person perspective. The player takes control of the lead character Baldur in a third-person perspective with the camera distance being adjustable, even controllable during some in-game cinematics to involve the player in the story further.Camera control is limited to player, with the choice to re-adjust the camera back to its default third-person view being the primary following the player and swinging when the player does the same, similar to an auto targeting system. This is because the right analog stick is used for melee combat, instead of traditional camera control, with certain attacks and combos being executed by pushing the stick in the direction of the target with follow-up stick movements applying further attacks with projectile attacks only using an auto lock-on system. Attacks can be combined to execute attacks such as performing combos on enemies in mid-air, attack slides, and juggling foes in the air with projectile weapon attacks. Another aspect of combat are "Ruiner" attacks, powerful abilities that can indirectly affect surrounding enemies and can be mixed with other attacks to perform finishing strikes.