Video game developer | |
Industry | Video game industry |
Founded | 1992 |
Defunct | 2014 |
Headquarters | St. Catharines, Ontario, Canada |
Key people
|
Denis Dyack Michael Mays |
Products | Video games |
Number of employees
|
97 (July 2011) 5 (October 2012) |
Website | www |
Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario. In 2012, following the loss of a court case against Epic Games, Dyack left Silicon Knights to form a new game studio, Precursor Games. The case then led Silicon Knights to multiple lawsuits and eventually to bankruptcy on May 16, 2014.
Silicon Knights' first games were real-time strategy/action hybrids for the computers. Silicon Knights' last PC game, Blood Omen: Legacy of Kain was published in 1996. Since that time, Silicon Knights moved from creating PC games to console titles. In 2000, Silicon Knights was signed by Nintendo to create games exclusively for its consoles, during which time it produced Eternal Darkness: Sanity's Requiem. Together with Nintendo, Silicon Knights worked with Konami to create Metal Gear Solid: The Twin Snakes. In 2004, the company ended exclusivity with Nintendo. In 2005, it partnered with publisher Microsoft Game Studios for the Too Human trilogy, though Nintendo still owned stock in the company. In 2008, the company released Too Human, which was published by Microsoft for the Xbox 360. The final game developed by the company, X-Men: Destiny, was released on September, 2011 for multiple console platforms.
Canceled games included the original Too Human (an entirely different game that was being developed first for the PlayStation and then for the GameCube), Silent Hill: The Box (later known as just The Box and The Ritualyst), Too Human 2 (Too Human: Rise of the Giants), Too Human 3, Eternal Darkness 2, and the little-known projects Siren in the Maelstrom, The Sandman and King's Quest.