Metal Gear Solid: The Twin Snakes | |
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Developer(s) |
Konami Computer Entertainment Japan Silicon Knights |
Publisher(s) | Konami |
Distributor(s) | Nintendo |
Producer(s) | Hideo Kojima |
Designer(s) | Hideo Kojima |
Writer(s) | Hideo Kojima Tomokazu Fukushima |
Composer(s) |
Norihiko Hibino Steve Henifin Toshiyuki Kakuta Shuichi Kobori Waichiro Ozaki |
Series | Metal Gear |
Platform(s) | GameCube |
Release date(s) | |
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
AllGame | |
GameSpot | 8.2/10 |
IGN | 8.5/10 |
Metal Gear Solid: The Twin Snakes is an action-adventure stealth video game co-developed by Silicon Knights and Konami Computer Entertainment Japan for the GameCube video game console in March 2004. The game is a remake of Metal Gear Solid, originally developed by Konami for the PlayStation in 1998.
The Twin Snakes features graphical improvements over the original, new cut scenes written and directed by Ryuhei Kitamura, and gameplay functions originally introduced in the sequel Metal Gear Solid 2: Sons of Liberty. The game includes a revised translation with re-recorded voice acting using almost all of the original English voice cast. The game was met with positive reception.
The gameplay of The Twin Snakes was altered to resemble that of Metal Gear Solid 2: Sons of Liberty. While all of the original areas and enemies were kept, new ways for the player to combat them were introduced, such as the ability to shoot from a first-person view. Enemy AI was improved, giving enemy soldiers the ability to communicate with each other and detect the player more intelligently with senses of sight and sound enhanced.
The Twin Snakes was first announced in 2003 by Nintendo of America, confirming that Silicon Knights would be developing under the guidance of Metal Gear creator Hideo Kojima and Mario creator Shigeru Miyamoto.