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Tom Clancy's Ghost Recon: Advanced Warfighter

Tom Clancy's Ghost Recon Advanced Warfighter
Ghost Recon Advanced Warfighter cover.jpg
Developer(s) Xbox 360
Ubisoft Paris
Red Storm Entertainment
Xbox
Ubisoft Shanghai
PlayStation 2
Ubisoft Paris
Darkworks
Microsoft Windows
Grin
Publisher(s) Ubisoft
Designer(s) Christian Allen (Xbox 360)
Ulf Andersson (Windows)
Composer(s) Tom Salta
Series Tom Clancy's Ghost Recon
Engine YETI (Xbox 360)
Unreal Engine 2 (PS2/Xbox)
Diesel (PC)
Platform(s) Xbox 360, Xbox, PlayStation 2, Microsoft Windows
Release Xbox 360
  • NA: March 9, 2006
  • EU: March 10, 2006
  • JP: June 29, 2006
Xbox
  • NA: March 9, 2006
  • EU: March 17, 2006
PlayStation 2
  • NA: March 28, 2006
  • EU: March 31, 2006
  • JP: September 28, 2006
  • EU: March 7, 2012 (PSN)
Microsoft Windows
  • NA: May 3, 2006
  • EU: May 5, 2006
  • WW: July 15, 2008 (Steam)
Genre(s) Tactical shooter
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings (X360) 90.47%
(PC) 80.07%
(Xbox) 64.57%
(PS2) 50.67%
Metacritic (X360) 90/100
(PC) 80/100
(Xbox) 66/100
(PS2) 44/100
Review scores
Publication Score
AllGame 4.5/5 stars
Edge 8/10
Eurogamer 7/10
Game Informer (X360) 9.5/10
(Xbox) 7.5/10
GamePro 4/5 stars
Game Revolution B+
GameSpot (X360) 9.2/10
(PC) 7.8/10
(Xbox) 5.9/10
(PS2) 4.4/10
GameSpy (X360) 5/5 stars
(PC) 3/5 stars
(Xbox) 2.5/5 stars
GameTrailers (X360) 9.9/10
(PC) 9.1/10
GameZone (X360) 9.3/10
(PC) 8.8/10
IGN (X360) 9.2/10
(PC) 8.1/10
(Xbox) 6/10
(PS2) 3.7/10
OPM (US) 1.5/5 stars
OXM (US) (X360) 9/10
(Xbox) 6/10
PC Gamer (US) 65%
The Sydney Morning Herald 5/5 stars
Awards
Publication Award
BAFTA Best Game
BAFTA Best Technical Achievement

Tom Clancy's Ghost Recon Advanced Warfighter (GRAW) is a tactical shooter video game released for Xbox 360, Xbox, PlayStation 2 and Microsoft Windows. As in previous Ghost Recon games, players command their team of Ghosts while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.

Being a tactical shooter, Tom Clancy's Ghost Recon Advanced Warfighter places emphasis on using cover effectively in order to stay alive, together with sound strategic co-ordination to successfully complete mission objectives. A new feature is the Integrated Warfighter System, a system based upon the Future Force Warrior program.

Tom Clancy's Ghost Recon Advanced Warfighter 2, the game's direct sequel, was released a year later, in 2007.

Gameplay emphasis in Tom Clancy's Ghost Recon Advanced Warfighter is placed upon the player doing the bulk of the fighting in each mission, through the character of Captain Scott Mitchell, while relying on tactical combat rather than arcade run-and-gun shooting to overcome enemies. Combat in the game is more forgiving than in previous titles in the series, with players being able to survive several bullet hits before dying, instead of dying after only a couple of shots like in the original Tom Clancy's Ghost Recon series. However, players are unable to regain lost health in the middle of a mission, and a single headshot or a sustained burst of assault rifle fire can kill the player instantly.

GRAW features numerous firearms, many based on real weapons, including the Heckler & Koch G36, the Beretta M9, and the FN SCAR. A few, such as the MR-C, are actually hypothetical prototypes. The game also makes use of various other pieces of equipment, including tanks, helicopters, armored personnel carriers, and remote-controlled unmanned aerial vehicles, which can be used tactically to overcome obstacles, and scout out the environment, in order to complete objectives. GRAW features three versions of the game that each have slight minor variations in storyline/missions that is found on a different game platform's version; the main storyline, though, remains the same between the versions. While both the PlayStation 2 and Xbox versions are essentially the same title, the Xbox 360 and the Windows versions each stand out on their own with their own unique features, including the ability to command a squad of soldiers indirectly.


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