The Talos Principle | |
---|---|
Developer(s) | Croteam |
Publisher(s) | Devolver Digital |
Writer(s) |
|
Composer(s) | Damjan Mravunac |
Engine | Serious Engine 4 |
Platform(s) | Microsoft Windows, OS X, Linux, Android, PlayStation 4 |
Release |
Windows, OS X, Linux
|
Genre(s) | Puzzle |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PC) 87% (PS4) 88% |
Metacritic | (PC) 85/100 (PS4) 88/100 |
Review scores | |
Publication | Score |
Destructoid | 8/10 |
Eurogamer | 9/10 |
Game Informer | 9/10 |
GameSpot | 9/10 |
GameTrailers | 9.2/10 |
IGN | 8.3 |
PC Gamer (UK) | 84/100 |
VentureBeat | 90/100 |
The Escapist | |
Hardcore Gamer | 4/5 |
The Talos Principle is a first-personpuzzle video game created by the Croatian developer Croteam and published by Devolver Digital. It was simultaneously released on Linux, OS X and Windows on 11 December 2014. It was released for the Android platform on 28 May 2015, and was released on PlayStation 4 on 13 October 2015.
The game features a philosophical storyline; it takes its name from Talos of Greek mythology, a giant mechanical man who protected Europa in Crete from pirates and invaders.
The Talos Principle is a narrative-device puzzle game, played from a first-person perspective, although the Serious Engine also includes the option to switch to a third-person perspective. The player takes the role of a robot with a seemingly human consciousness as they explore a number of environments that include over 120 puzzles. These environments interlock greenery and stone ruins with futuristic technology.
The puzzles require the player to collect tetromino-shaped "sigils" by navigating mazes and overcoming obstacles within them. These include computer-controlled drones that will detonate if they are too close to the player and kill them, and wall-mounted turrets that will shoot down the player if they get close; if the player dies this way, they are reset to the start of the specific puzzle. Drones and turrets can be disabled using portable jammer units, which can also disable force-field walls that block the player's path. As the player collects sigils and completes more puzzles, new puzzle elements become available. Portable crystalline refractors allow the player to activate light-based switches. Boxes let the player climb to higher levels or to block the path of drones, among other factors, and large fans that can launch the player or other objects across the puzzle. Later, the player gains access to a device that can create a time recording of their actions, such that they can then interact with this recording to complete tasks, such as having the clone stand atop a switch to keep it activated for some time.