The Saboteur | |
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Box art
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Developer(s) | Pandemic Studios |
Publisher(s) | Electronic Arts |
Director(s) | Trey Watkins |
Designer(s) | Tom French |
Platform(s) | Microsoft Windows, PlayStation 3, Xbox 360 |
Release date(s) | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (X360) 75.12% (PS3) 73.95% (PC) 73.00% |
Metacritic | (PC) 76/100 (X360) 73/100 (PS3) 72/100 |
Review scores | |
Publication | Score |
1UP.com | B- |
Eurogamer | 6/10 |
Game Informer | 8/10 |
GameSpot | 7.5/10 |
GameSpy | |
GameTrailers | 7.6/10 |
IGN | 7.5/10 |
X-Play | 3/5 |
The Saboteur is a neo-noir open world third-person action-adventure video game set during World War II in German-occupied France. It was published by Electronic Arts and was the final game developed by Pandemic Studios.
The game's protagonist, Sean Devlin (based on William Grover-Williams), is a hard drinking Irish racecar mechanic, a regular among the racing groups of Paris. After being cheated out of a win in the 1939 Saarbrücken Grand Prix by Kurt Dierker, a Nazi colonel, Sean and his best friend Jules Rousseau seek revenge and sabotage his prized racecar. After being captured, Dierker executes Jules during interrogation under the belief they are really British agents sent to spy on him. Sean escapes and the rest of the storyline chronicles Sean's fight to kill the Colonel and avenge Jules' murder. He is recruited by the French Resistance's leader, Luc, and British SOE agent Skylar St. Clair (who has a history with Sean) to aid him in his quest. The story takes place during World War II and the German occupation of France, but the war itself is used as a backdrop to the main story, which is about Sean's fight to avenge Jules' murder, protect Jules' sister Veronique, and kill Kurt Dierker.
The player is able to explore Nazi-occupied Paris, some of the French countryside and parts of Germany. Color is a key element in the gameplay. Areas which are heavily controlled by the Nazis are represented in black and white, with the exception of the characters' irises, city lights, blood and blue symbols of the French Resistance, and various German symbols, which are bright red and complete with swastikas. In these areas, German soldiers are present in large numbers, making it far more likely that Sean will be detected in his rebellious activities. To "inspire" that district again, players must weaken the German forces occupying the area. In doing so, that district's citizens regain their hope, visually represented by the area becoming vibrant and full of color. Germans in these areas will not be completely evicted but Sean has a higher chance of escaping them since they will no longer be so ubiquitous, and will primarily be centered on military bases, barracks, checkpoints, HQs, and other strategically important sites. In addition, the French people will play an active role in the struggle for colored zones. For example, if Sean gets into a fight with German soldiers in a colored area, allies like the French Resistance, the Maquis, and even passing French civilians will intervene against the occupiers.