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The King of Fighters XIV

The King of Fighters XIV
King of Fighters XIV cover art.jpg
Developer(s) SNK
Publisher(s)
Director(s) Yasuyuki Oda
Series The King of Fighters
Engine Autodesk
Platform(s) PlayStation 4
Arcade
Release PS4
  • NA: August 23, 2016
  • JP: August 25, 2016
  • EU: August 26, 2016

Arcade
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Cabinet Taito Type X3
Aggregate score
Aggregator Score
Metacritic 80/100
Review scores
Publication Score
Destructoid 8/10
EGM 8.5/10
Eurogamer 8/10
Game Informer 7.3
Game Revolution 8/10
GameSpot 80
GamesRadar 90
IGN 8/10
Gaming Age A+
Metro GameCentral 8/10

The King of Fighters XIV (ザ・キング・オブ・ファイターズ XIV?) is a fighting game in The King of Fighters (KOF) video game series developed and published in Japan by SNK. It was developed for the PlayStation 4 and released in August 2016. Atlus USA and Deep Silver published the game in North America and Europe, respectively. It is notable as the first main-series The King of Fighters game rendered entirely in 3D, in contrast to previous installments which used 2D raster imagery.

The game's development began in April 2014 when SNK's CEO announced the company should start designing new, appealing video games. This entry in the series was directed by Yasuyuki Oda who has previously worked on Capcom's Street Fighter IV as well as titles by SNK. While working to make it as popular as The King of Fighters '98 and The King of Fighters 2002, the designers also decided to implement the "Rush" system to invite newcomers to the series.

Critical reception to The King of Fighters XIV has been generally positive with video game publications praising the appeal of its fighting system to newcomers and experts of fighting games. However, it has also been criticized for its initial use of outdated 3D gaming models.

The King of Fighters XIV features full 3D models like The King of Fighters: Maximum Impact, but on a 2D plane like Street Fighter IV and its updates, while keeping the same formula used in the previous installments. The Hyper Drive system from the last game is no longer present and has been replaced with a new version of "Max Mode" from earlier games in the series. In Max mode, the player can perform unlimited EX special moves for a short period of time, and the timer changes depending on what position their character is in.


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