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The King of Fighters 2002

The King of Fighters 2002
The King of Fighters 2002 (cover).jpg
Cover artwork for the Neo Geo version featuring K'.
Developer(s) Playmore, Eolith
Publisher(s) Playmore, Eolith
Composer(s) Papaya (Masahiko Hataya)
Series The King of Fighters
Platform(s) Arcade
Microsoft Windows
Neo Geo
Dreamcast
PlayStation 2
PlayStation Network
Xbox
Release Arcade
  • JP: October 10, 2002
Neo Geo
  • JP: December 18, 2002
Dreamcast
  • JP: June 19, 2003
PlayStation 2
Original:
  • JP: March 25, 2004
  • EU: October 7, 2005
Unlimited Match:
  • JP: February 26, 2009
Xbox
  • JP: March 24, 2005
Windows
  • INT: February 27, 2015
PlayStation Network
  • JP: May 20, 2015
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system Neo Geo

The King of Fighters 2002: Challenge to Ultimate Battle (stylized as KOF '02) is a 2002 competitive fighting game produced by Eolith and Playmore for the Neo Geo. It is the ninth game in The King of Fighters series and the second one to be produced by Eolith and developed by Playmore (formerly Brezzasoft). The game was ported to the Dreamcast, PlayStation 2, and the Xbox, wherein the PS2 and Xbox versions were released in North America in a two-in-one bundle with the following game in the series, The King of Fighters 2003. NONA returned to do character artwork, as he had done since the previous installment.

SNK Playmore produced a remake titled The King of Fighters 2002 Unlimited Match for the PlayStation 2, which was released on February 26, 2009 in Japan. The Xbox Live Arcade version, on the other hand, was released on November 3, 2010. A port of the Xbox Live Arcade release was released on Steam on February 27, 2015.

King of Fighters 2002 discarded the 4-on-4 "Striker Match" format used in the previous three games in the series, and returned to the 3-on-3 Battle format originally used in the series up until KOF '98.

The game also revamped the Power Gauge system into a format similar to the one used in King of Fighters '97. Like the previous games in the series, the Power Gauge was filled as the player attacked the opponent or performed Special Moves during a battle. The number of Power Gauges the player could stock up is increased by one with each member of the team. For example, the first member of the team could stock up to three Power Gauges, while the third member could stock up to five. A single Power Gauge stock could be used to either perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. The same case also applies to the 1-on-1 format, where the Power Gauge the player could stock up is also increased by one with each round loss. For example, on the first round, the player could stock up to three Power Gauges, while losing two rounds allows the player to stock up to five.


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Wikipedia

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