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The King of Fighters 2001

The King of Fighters 2001
The King of Fighters 2001 (cover).jpg
Cover artwork for the Neo Geo version featuring K'.
Developer(s) BrezzaSoft, Eolith
Publisher(s) Eolith, Playmore (console versions)
Director(s) Lee Sen Ho
Producer(s) Chil Suk Choi
Composer(s) Papaya (Masahiko Hataya)
Series The King of Fighters
Platform(s) Arcade
Neo Geo
Dreamcast
PlayStation 2
PlayStation Network
Windows
Release date(s) Arcade
  • NA: 2001
  • JP: December 14, 2001
Neo Geo
  • NA: March 14, 2002
  • JP: March 14, 2002
Dreamcast
  • JP: December 26, 2002
PlayStation 2
  • JP: October 23, 2003
PlayStation Network
  • JP: July 15, 2015
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system Neo Geo

The King of Fighters 2001 (stylized as KOF '01) is a 2001 competitive fighting game produced by Eolith for the Neo Geo. It is the eighth game in The King of Fighters series and the first game produced following the closure of the original SNK. The game was produced by the Korean-based company Eolith and developed by BrezzaSoft and Eolith, a company formed by former SNK employees. The game was ported to the Sega Dreamcast in Japan only and Sony PlayStation 2. The stand-alone Sony PlayStation 2 version was released in North America and Europe in a two-in-one bundle with the preceding game in the series, The King of Fighters 2000. Both the original Neo Geo version and the Sega Dreamcast version were included in The King of Fighters NESTS Hen compilation released for the Sony PlayStation 2 in Japan.

Like in the previous game, the battles are once again between teams of four. Instead of a strict "three fighters and one striker" format, this installment introduces the Tactical Order System, which allows the player to select which characters will they control in combat and which characters will serve as strikers. Before each match, the player can form a team configuration of four fighters and no strikers, to one fighter and three strikers. The number of strikers in one's team will affect the length and number of stocks of the player's Power Gauge. Teams with no strikers will have a longer Power Gauge to fill and can carry only one stock, while a team with only one fighter and three strikers will fill their Power Gauge quicker and carry up to four stocks. One stock can be used to summon a striker, perform a guard or super cancel, a blow-away attack, or a Super Special Move. MAX-level Super Special Moves requires two stocks to perform. Players can now cancel an attack into a Striker Summon with use of a Cancel Striker, while some characters now have Wire Whip techniques which will send an opponent flying into the air and arrive at the other side of the fighting area.

Time has passed since most of Southtown was decimated by the now-destroyed Zero Cannon. Another KOF tournament is being held and this time, it's hosted by the NESTS Organization, the group of antagonists behind the events of the previous two games.


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Wikipedia

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