Robert Ludlum's The Bourne Conspiracy | |
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Developer(s) | High Moon Studios |
Publisher(s) | Sierra Entertainment |
Engine | Unreal Engine 3 with PhysX |
Platform(s) | PlayStation 3, Xbox 360 |
Release date(s) | |
Genre(s) | Action, stealth |
Mode(s) | Single-player |
Review scores | ||
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Publication | Score | |
PS3 | Xbox 360 | |
Destructoid | N/A | 3/10 |
Edge | N/A | 4/10 |
Eurogamer | N/A | 5/10 |
Game Informer | 6.75/10 | 6.75/10 |
GamePro | 3.75/5 | 3.75/5 |
Game Revolution | B− | B− |
GameSpot | 8/10 | 8/10 |
GameSpy | N/A | |
GameTrailers | 7.2/10 | 7.2/10 |
GameZone | 8/10 | 8/10 |
Giant Bomb | ||
IGN | 7.3/10 | (US) 7.5/10 (AU) 7.3/10 |
OXM (US) | N/A | 7.5/10 |
PSM | N/A | |
The New York Times | (average) | (average) |
Variety | N/A | (mixed) |
Aggregate score | ||
Metacritic | 70/100 | 71/100 |
Robert Ludlum's The Bourne Conspiracy (known as simply The Bourne Conspiracy) is a third-person action stealth video game developed by High Moon Studios and published by Sierra Entertainment for the PlayStation 3 and Xbox 360. The game expands upon Robert Ludlum's character Jason Bourne, and immerses the player in a cat and mouse style espionage action adventure. The game was released in North America on June 3, June 5 in Australia and June 27, 2008 in Europe.
Robert Ludlum's The Bourne Conspiracy mostly derives from the film version of The Bourne Identity. Although the game does not use the likeness of Matt Damon (who portrays Bourne in the films), due to creative differences with the actor who initially wanted the gameplay to be more similar to that of Myst instead of a shooter; it aligns closer to the film storyline than that of the novels, and features musical themes from the films.
As in the movie, the player character begins as an amnesiac found off the coast of Marseille, but as the game progresses, the player is provided with more clues to Bourne's true identity.
Jason Bourne's senses are an important part of surviving the game, with noteworthy items or locations highlighted—when a switch to this sense is triggered, the visual style changes, with important elements much brighter. A third-person espionage action game, the player encounters armed and unarmed combat, the latter usually resolved through quick-time events, and driving sections, also often dependent on quick-time events.
There are three difficulty settings which the player can choose from when playing the single-player campaign: Trainee (easy mode), Agent (normal mode) and Assassin (hard mode).