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Myst

Myst
MystCover.png
Developer(s)
Publisher(s)
Distributor(s) Brøderbund
Producer(s) Laurie Strand
Designer(s) Rand Miller
Robyn Miller
Programmer(s) Rand Miller
Rich Watson
Artist(s) Robyn Miller
Chuck Carter
Composer(s) Robyn Miller
Series Myst
Engine HyperCard
(Myst for Macintosh)
Mohawk
(Myst & Myst ME for Windows)
Plasma
(realMyst: Interactive 3D Edition)
Unity 3D
(realMyst: Masterpiece Edition)
Platform(s) Mac OS, Saturn, PlayStation, 3DO, Microsoft Windows, Atari Jaguar CD, CD-i, AmigaOS, PlayStation Portable, Nintendo DS, iOS, Nintendo 3DS, Android
Release Mac OS
September 24, 1993
3DO
  • NA: March 17, 1995
  • JP: April 14, 1995
PlayStation
  • JP: January 27, 1995
  • NA: September 30, 1996
  • PAL: November 15, 1996
PlayStation Network
  • JP: February 08, 2012
  • NA: May 15, 2012
Genre(s) Graphic adventure, puzzle
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings PC: 82.57%
PS1: 61.5%
PSP: 60%
3DO: 57.5%
DS: 45.4%
3DS: 25.5%
Review scores
Publication Score
Adventure Gamers 4/5
Edge 6/10
Famitsu PS1: 29/40
GameSpot 8.9/10

Myst is a graphic adventure puzzle video game designed and directed by the brothers Robyn and Rand Miller. It was developed by Cyan, Inc., published by Brøderbund, and initially released on the Macintosh platform on September 24, 1993. Remakes and ports of the game have been released for platforms including Sega Saturn, PlayStation, 3DO, Microsoft Windows, Atari Jaguar CD, CD-i, AmigaOS, PlayStation Portable, Nintendo DS, iOS, OS X, and Android.

The game puts the player in the role of the Stranger, who uses a special book to travel to the island of Myst. There, the player solves puzzles and travels to other worlds known as "Ages". Clues found in each of these Ages help to reveal the back-story of the game's characters. The game has several endings, depending on the course of action the player takes.

After producing several interactive games aimed at children, the Miller brothers decided to create an adult-targeted game with a non-linear story, believable characters, and an ethical dilemma. Initially turned down by Activision, Cyan was later approached by Sunsoft, who helped fund Myst. The game took two years to develop and was Cyan's largest project.


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Wikipedia

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