Super Street Fighter IV | |
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North American cover art
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Developer(s) |
Dimps Capcom |
Publisher(s) | Capcom |
Director(s) | Taisaku Okada |
Producer(s) | Yoshinori Ono |
Designer(s) | Hirotoshi Shiozaki Atsushi Tamamura Mitsuo Matsuyama |
Artist(s) | Daigo Ikeno |
Composer(s) | Hideyuki Fukasawa |
Series | Street Fighter |
Platform(s) | PlayStation 3, Xbox 360 |
Release date(s) |
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Genre(s) | Fighting |
Mode(s) | Single-player, competitive multiplayer |
Cabinet | Stand-up |
Arcade system | Taito Type X2 |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 91.3% |
Metacritic | 92/100 |
Review scores | |
Publication | Score |
1UP.com | A |
CVG | 9.5/10 9.0/10 (3DS) |
Edge | 9/10 then 10/10 |
Eurogamer | 10/10 |
Famitsu | 35/40 |
Game Informer | 9/10 |
GamePro | |
GameSpot | 9.0/10 |
GameTrailers | 9.3/10 |
Giant Bomb | |
IGN | 9.0/10 |
Play | 90% |
VideoGamer.com | 9/10 |
X-Play | 5/5 |
GamingUnion.net | 9.0/10 |
Award | |
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Publication | Award |
Academy of Interactive Arts & Sciences | Fighting Game of the Year |
Super Street Fighter IV (スーパーストリートファイター IV Sūpā Sutorīto Faitā Fō?) is a 2010 fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series. Having been deemed as too large an update to be deployed as DLC, the game was made into a standalone title, but given a lower price than that of a full retail game. It was released in April 2010 for the PlayStation 3 and Xbox 360.Super Street Fighter IV: 3D Edition was released as one of the launch titles for the Nintendo 3DS, with 3D functionality, on February 26, 2011, in Japan. The game has sold 1.9 million units worldwide, while the 3D Edition for the 3DS has sold an additional 1.1 million units worldwide.
Much like Street Fighter IV, Super Street Fighter IV features 3D backgrounds and characters played on a 2D plane. Exclusive additions like Focus- Attacks and separate meters for both Super and Ultra Combos make a return. The Ultra Combo gauge and moves has been left unchanged since Street Fighter IV. All characters feature at least two Ultra Combos. However, only one Ultra can be selected at a time in a way similar to the Super Arts system in the Street Fighter III series. To Use a Super Combo or an Ultra Combo, the respective meters have to be full. The Ultra combo meter charges up when the player gets hit and so it can also be called a Revenge Meter. The Ultra Combo meter is the one right next to the Super Combo meter.
The goal is to exhaust the opponent's health meter before the time runs out. The player wins a round if they deplete their opponent's health meter, or have more health than their opponent when time runs out. If both players deplete their meters at the same time or contain the same amount when the round timer ends, it will result in either a "Double KO" or a draw giving both players a round win. If there isn't a clear winner by the final match, it will result in a "draw game" (during online play, both players will lose battle points, and player points, in the result of a draw game).