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Super Monkey Ball: Banana Blitz

Super Monkey Ball: Banana Blitz
Monkey Ball Wii.JPG
Developer(s) Sega
Publisher(s) Sega
Designer(s) Toshihiro Nagoshi
Composer(s) Yuri Fukuda
Takashi Nagasaka
Series Super Monkey Ball
Platform(s) Wii
Release
  • NA: November 19, 2006
  • JP: December 2, 2006
  • AU: December 7, 2006
  • EU: December 8, 2006
Genre(s) Platform
Mode(s) Single player, Multiplayer
Aggregate scores
Aggregator Score
GameRankings 73%
Metacritic 74%
Review scores
Publication Score
Game Informer 6.75/10
GamePro 2.75/5
GameSpy 4/5
GameTrailers 7.2/10
IGN 8.4/10
Nintendo Power 8.5/10
Nintendo World Report 5.5/10

Super Monkey Ball: Banana Blitz is the seventh title in the Super Monkey Ball series, following Super Monkey Ball Adventure. It is a Wii exclusive and was released as a launch title for the system on November 19, 2006 in North America.

Banana Blitz introduces a new pirate-like villain, previously confused to be Dr. Bad-Boon. He has stolen the Golden Banana Bunch and AiAi and his friends must recover the scattered pieces of it.

There are 50 mini-games in total in Banana Blitz. There is also a "party" mode whereby players can choose tournament-type gameplay, selecting mini-games in an attempt to accumulate the most points. Recurring mini-games from previous titles include Monkey Target, Monkey Race, Monkey Bowling and Monkey Wars.

The game received mixed-to-positive reviews from critics. EGM awarded the game a 6.2, stating that the new Wii Remote-based control scheme made the game excessively difficult but enjoyed the large number of games even if a few were not fun, whereas IGN said the controls simply had a relatively steep learning curve, and once the player is used to them, are superior to control using an analog stick. GameSpot also praised the controls but criticized the single player game for its brevity. All three found the new cel-shaded visuals a little simplistic, although noting that it was well-suited to the tone of the game. GameSpot also stated that Banana Blitz was one of the "best in the series". Hyper's Kosta Andreadis commends the game for its "standout party games, great use of Wii-mote for main game and its multiplayer mode". However, he criticized its boss battles, stating that they "can get tedious [and] certain party games are atrocious".


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