*** Welcome to piglix ***

Street Fighter Alpha 3

Street Fighter Alpha 3
Street Fighter Alpha 3 flyer.png
Arcade flyer
Developer(s) Capcom
Crawfish Interactive (GBA)
Publisher(s) Capcom
Composer(s) Takayuki Iwai
Yuki Iwai
Isao Abe
Hideki Okugawa
Tetsuya Shibata
Series Street Fighter
Platform(s) Arcade, Dreamcast, Game Boy Advance, PlayStation, PocketStation, PlayStation 2, PlayStation Portable, Sega Saturn (Japan only)
Release date(s)
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CPS-2
Sega NAOMI (Zero 3 Upper)
Display Raster, 384 x 224 pixels (Horizontal),
4096 colors on screen,
16,777,216 color palette
Review scores
Publication Score
Dreamcast PS Saturn
AllGame 4.5/5 stars 4.5/5 stars
CVG 5/5 stars 5/5 stars
Famitsu 33 / 40 32 / 40 32 / 40
GameFan 288 / 300
GamePro 4 / 5 5 / 5
GameSpot 9 / 10 8 / 10
IGN 9.5 / 10 9.3 / 10
OPM (US) 5/5 stars
PSM 9 / 10
Dreamcast Magazine 27 / 30
Aggregate score
Metacritic 93%
Award
Publication Award
PSM Starplayer

Street Fighter Alpha 3, known as Street Fighter Zero 3 (ストリートファイターZERO 3?) in Japan and Asia, is a 1998 fighting game by Capcom originally released for the CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams in 1995 and Street Fighter Alpha 2 in 1996, although it was released after the Street Fighter III series had already started (between 2nd Impact and 3rd Strike). The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on Street Fighter Alpha (A-ism;called Z-ism in Japan), Street Fighter Alpha 2 (V-ism), and Super Street Fighter II Turbo (X-ism), new stages, a much larger roster of characters, and new theme music for all the returning characters.

Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games and instead offers three different playing styles known as "isms" for players to choose from. The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single but powerful Super Combo move. The third style, V-ism (or "variable" style), is a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2. In X-ism, players cannot air-block nor perform Alpha Counters. Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks – if the gauge is completely depleted, then the player will remain vulnerable to an attack.


...
Wikipedia

...