Street Fighter Alpha 3 | |
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Arcade flyer
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Developer(s) |
Capcom Crawfish Interactive (GBA) |
Publisher(s) | Capcom |
Composer(s) | Takayuki Iwai Yuki Iwai Isao Abe Hideki Okugawa Tetsuya Shibata |
Series | Street Fighter |
Platform(s) | Arcade, Dreamcast, Game Boy Advance, PlayStation, PocketStation, PlayStation 2, PlayStation Portable, Sega Saturn (Japan only) |
Release date(s) |
June 29, 1998
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Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system |
CPS-2 Sega NAOMI (Zero 3 Upper) |
Display |
Raster, 384 x 224 pixels (Horizontal), 4096 colors on screen, 16,777,216 color palette |
Review scores | |||
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Publication | Score | ||
Dreamcast | PS | Saturn | |
AllGame | |||
CVG | |||
Famitsu | 33 / 40 | 32 / 40 | 32 / 40 |
GameFan | 288 / 300 | ||
GamePro | 4 / 5 | 5 / 5 | |
GameSpot | 9 / 10 | 8 / 10 | |
IGN | 9.5 / 10 | 9.3 / 10 | |
OPM (US) | |||
PSM | 9 / 10 | ||
Dreamcast Magazine | 27 / 30 | ||
Aggregate score | |||
Metacritic | 93% |
Award | |
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Publication | Award |
PSM | Starplayer |
Street Fighter Alpha 3, known as Street Fighter Zero 3 (ストリートファイターZERO 3?) in Japan and Asia, is a 1998 fighting game by Capcom originally released for the CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams in 1995 and Street Fighter Alpha 2 in 1996, although it was released after the Street Fighter III series had already started (between 2nd Impact and 3rd Strike). The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on Street Fighter Alpha (A-ism;called Z-ism in Japan), Street Fighter Alpha 2 (V-ism), and Super Street Fighter II Turbo (X-ism), new stages, a much larger roster of characters, and new theme music for all the returning characters.
Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games and instead offers three different playing styles known as "isms" for players to choose from. The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single but powerful Super Combo move. The third style, V-ism (or "variable" style), is a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2. In X-ism, players cannot air-block nor perform Alpha Counters. Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks – if the gauge is completely depleted, then the player will remain vulnerable to an attack.