Street Fighter Alpha 2 | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Composer(s) | Setsuo Yamamoto Syun Nishigaki Tatsuro Suzuki |
Series | Street Fighter |
Platform(s) | Arcade PlayStation PlayStation 2 Sega Saturn Super Famicom/SNES Windows |
Release |
Arcade
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Genre(s) | Fighting game |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system | CPS-2 |
Display |
Raster, 384 x 224 pixels (Horizontal), 4096 colors on screen, 16,777,216 color palette |
Review scores | |||
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Publication | Score | ||
PS | SNES | Saturn | |
AllGame | ![]() ![]() ![]() ![]() ![]() |
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CVG | ![]() ![]() ![]() ![]() ![]() |
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EGM | 21 / 40 | 36.5 / 40 | |
Famitsu | 32 / 40 | 32 / 40 | |
GameFan | 228 / 300 | 281 / 300 | |
Game Informer | 7.75 / 10 | ||
GamePro | 19.5 / 20 | 18 / 20 | |
GamesMaster | 86% | 87% | |
GameSpot | 7.8 / 10 | 8.1 / 10 | |
IGN | 8.5 / 10 | ||
PSM | 8 / 10 | ||
Mean Machines | 94% | ||
Sega Saturn Magazine | 95% |
Awards | |
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Publication | Award |
(Winner) |
Best Game of 1996, Best Fighting Game, Top Character (Dan Hibiki) |
(Nominee) | Best Graphics (#9), Best Direction (#6), Best VGM (#4) |
Electronic Gaming Monthly | Arcade Game of the Year, Saturn Game of the Year (Runner-Up), Fighting Game of the Year (Runner-Up) |
GameFan Megawards | Fighting Game of the Year, Coin-Op Game of the Year (Runner-Up) |
GamePro Readers' Choice Awards | 5th Best Arcade Game, 5th Best Fighting Game |
Street Fighter Alpha 2, known as Street Fighter Zero 2 (ストリートファイターZERO 2?) in Japan/Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting. The game features a number of improvements over the original, such as new attacks, stages, endings, and gameplay features.
Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking. The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japan), which replaces the Chain Combos from the first Alpha. If the Super Combo gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick simultaneously (or vice versa). The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The only characters that can still perform Chain Combos in the game are Guy and Gen, but only to a limited extent. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button.
The single-player mode, much like the original Street Fighter Alpha, consists of eight matches against computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret "rival" whom they can face during the course of the single-player mode after meeting certain requirements, in which then the rival will interrupt one of the player's regularly scheduled matches and exchange dialogue with the player's character. With Akuma now a regular character, a more powerful version of the character dubbed "Shin Akuma" replaces him as a secret opponent. Unlike Super Turbo and the original Alpha, Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss.