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Street Fighter Alpha 2

Street Fighter Alpha 2
Street Fighter Alpha 2 flyer.png
Developer(s) Capcom
Publisher(s) Capcom
Composer(s) Setsuo Yamamoto
Syun Nishigaki
Tatsuro Suzuki
Series Street Fighter
Platform(s) Arcade
PlayStation
PlayStation 2
Sega Saturn
Super Famicom/SNES
Windows
Release Arcade
  • JP: February 27, 1996
  • NA: March 6, 1996
PlayStation
  • JP: August 9, 1996
  • NA: September 30, 1996
  • EU: December 1996
Sega Saturn
  • JP: September 14, 1996
  • NA: September 30, 1996
  • EU: November 16, 1996
Super Famicom/SNES
  • NA: November 1996
  • EU: December 19, 1996
  • JP: December 20, 1996
Windows PC
  • NA: November 1, 1997
  • JP: March 12, 1998
  • EU: 1998
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CPS-2
Display Raster, 384 x 224 pixels (Horizontal),
4096 colors on screen,
16,777,216 color palette
Review scores
Publication Score
PS SNES Saturn
AllGame 2.5/5 stars 3/5 stars 4.1/5 stars
CVG 5/5 stars 4/5 stars 5/5 stars
EGM 21 / 40 36.5 / 40
Famitsu 32 / 40 32 / 40
GameFan 228 / 300 281 / 300
Game Informer 7.75 / 10
GamePro 19.5 / 20 18 / 20
GamesMaster 86% 87%
GameSpot 7.8 / 10 8.1 / 10
IGN 8.5 / 10
PSM 8 / 10
Mean Machines 94%
Sega Saturn Magazine 95%
Awards
Publication Award
(Winner) Best Game of 1996,
Best Fighting Game,
Top Character (Dan Hibiki)
(Nominee) Best Graphics (#9),
Best Direction (#6),
Best VGM (#4)
Electronic Gaming Monthly Arcade Game of the Year,
Saturn Game of the Year (Runner-Up),
Fighting Game of the Year (Runner-Up)
GameFan Megawards Fighting Game of the Year,
Coin-Op Game of the Year (Runner-Up)
GamePro Readers' Choice Awards 5th Best Arcade Game,
5th Best Fighting Game

Street Fighter Alpha 2, known as Street Fighter Zero 2 (ストリートファイターZERO 2?) in Japan/Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting. The game features a number of improvements over the original, such as new attacks, stages, endings, and gameplay features.

Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking. The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japan), which replaces the Chain Combos from the first Alpha. If the Super Combo gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick simultaneously (or vice versa). The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The only characters that can still perform Chain Combos in the game are Guy and Gen, but only to a limited extent. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button.

The single-player mode, much like the original Street Fighter Alpha, consists of eight matches against computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret "rival" whom they can face during the course of the single-player mode after meeting certain requirements, in which then the rival will interrupt one of the player's regularly scheduled matches and exchange dialogue with the player's character. With Akuma now a regular character, a more powerful version of the character dubbed "Shin Akuma" replaces him as a secret opponent. Unlike Super Turbo and the original Alpha, Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss.


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