Street Fighter Alpha | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Designer(s) |
Noritaka Funamizu Haruo Murata Hideaki Itsuno |
Composer(s) | Isao Abe Syun Nishigaki Setsuo Yamamoto Yuko Takehara Naoaki Iwami Naoshi Mizuta |
Series | Street Fighter |
Platform(s) | Arcade Game Boy Color PlayStation PlayStation 2 Sega Saturn Windows CPS Changer Java ME PlayStation Network |
Release |
Arcade CPS Changer
Saturn Game Boy Color PlayStation Network PC
|
Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system | CPS-2 |
Display |
Raster, 384 × 224 pixels (Horizontal), 4096 colors on screen, 16,777,216 color palette |
Review scores | ||
---|---|---|
Publication | Score | |
PS | Saturn | |
CVG | 96% | 96% |
EGM | 36.5 / 40 | |
Famitsu | 27 / 40 | 80% |
GameFan | 300 / 300 | 283 / 300 |
Game Informer | 8 / 10 | |
GamePro | 5 / 5 | 4.5 / 5 |
GamesMaster | 93% | 92% |
Play | 93% | |
PSM | 8 / 10 | |
Maximum | ||
Mean Machines Sega | 94% | |
Sega Saturn Magazine | 93% | |
Aggregate score | ||
MobyRank | 86% | 86% |
Awards | |
---|---|
Publication | Award |
(1995) |
4th Best Game, 4th Best Fighting Game, 2nd Best Direction, 6th Best Graphics, 7th Best VGM |
Electronic Gaming Monthly, GameFan |
Game of the Month |
Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero (ストリートファイター ZERO?) in Japan, Asia, South America, and Australia, is a 1995 fighting game by Capcom originally released for the arcade for the CP System II hardware. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. The working title for the game was Street Fighter Legends.
The game introduces several new features, expanding on the Super Combo system previously featured in Super Street Fighter II Turbo, with graphics drawn in the same cartoonish style Capcom employed in Darkstalkers and X-Men: Children of the Atom. The plot of Street Fighter Alpha is set after the original Street Fighter but before Street Fighter II and thus the game features younger versions of established characters, as well as characters from the original Street Fighter and Final Fight, and a few who are new to the series.
Street Fighter Alpha revamps the Super Combo system introduced in Super Street Fighter II Turbo by adding a three-level Super Combo gauge. Like in Super Turbo, the Super Combo gauge fills in as the player performs regular and special techniques. When the gauge reaches Level 1 or higher, the player can perform a Super Combo technique. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used. In addition to Super Combos, the player can also perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes a level of the Super Combo Gauge.