Street Fighter | |
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North American arcade flyer of Street Fighter.
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Developer(s) |
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Publisher(s) | |
Director(s) | Takashi Nishiyama |
Designer(s) | Hiroshi Matsumoto |
Programmer(s) | Hiroshi Koike |
Artist(s) | Manabu Takemura Keiji Inafune |
Composer(s) | Yoshihiro Sakaguchi |
Series | Street Fighter |
Platform(s) |
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Release | |
Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
CPU | 68000 @ 8 MHz |
Sound | Sound CPU: 2× Z80 @ 3.579545 MHz Sound chip: YM2151 @ 3.579545 MHz |
Display |
Raster (horizontal), 384×224 resolution, 60 Hz refresh rate, 1024 colors on screen, 4096 color palette |
Review scores | |
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Publication | Score |
Your Sinclair | 8/10 (ZX) |
Zzap!64 | 36% (C64) |
Award | |
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Publication | Award |
Sinclair User | SU Classic |
Street Fighter (ストリートファイター Sutorīto Faitā?) is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the inaugural game in the Street Fighter series. While it did not achieve the same worldwide popularity as its sequel Street Fighter II when it was first released, the original Street Fighter introduced some of the conventions made standard in later games, such as the six button controls and the use of command based special techniques.
A port for the PC Engine/TurboGrafx CD console was released under the title Fighting Street (ファイティング・ストリート Faitingu Sutorīto?) in 1988. This same version was later re-released for the Wii's Virtual Console in North America on November 2, 2009, and in the PAL region on November 5, 2009.
The player competes in a series of one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match consists of three rounds in which the player must knock out an opponent in less than 30 seconds. If a match ends before a fighter is knocked out, then the fighter with the greater amount of energy left will be declared the round's winner. The player must win two rounds in order to defeat the opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the player can continue after losing and fight against the opponent they lost the match to. Likewise, a second player can interrupt a single-player match and challenge the first player to a new match.