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Street Fighter III: 2nd Impact

Street Fighter III: 2nd Impact
Street Fighter III 2nd Impact (flyer).png
Developer(s) Capcom
Publisher(s) Capcom
Series Street Fighter
Platform(s) Arcade, Dreamcast
Release Arcade
  • JP: October 1997
  • NA: 1998
Dreamcast
  • JP: December 16, 1999
  • NA: June 19, 2000
  • EU: September 15, 2000
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CP System III
Display Raster, 384 x 224 (standard), 496 x 224 (wide) (Horizontal),
32,768 colors on screen,
16 million color palette
Aggregate scores
Aggregator Score
GameRankings 79.70%
Metacritic 84%
Review scores
Publication Score
EGM 8/10
GameFan 90%
GamePro 80%
Game Revolution 75%
GameSpot 72%
IGN 88%

Street Fighter III 2nd Impact: Giant Attack (ストリートファイターⅢ セカンドインパクト GIANT ATTACK?) is a competitive fighting game produced by Capcom that was released as a coin-operated arcade game in 1997. It is an update of Street Fighter III: New Generation. Like its predecessor, it runs on the CP System III hardware. 2nd Impact introduced new play mechanics, new characters, and new special moves. The game also brings back bonus rounds, not seen in the series since Super Street Fighter II. It is also the only CPS3 title to have a widescreen feature.

2nd Impact was released in a two-in-one compilation for the Dreamcast titled Street Fighter III: Double Impact, which also included the original Street Fighter III. It remains the only official home version of the first two games. 2nd Impact was followed in the arcades by Street Fighter III 3rd Strike: Fight for the Future.

Released in October 1997, the second installment of Street Fighter III brought back all the characters from the first game and introduced two new ones: Hugo and Urien. Yun and Yang from the first game also became separate characters, with Yang receiving his unique set of Special Moves and Super Arts to distinguish him from Yun. Series' recurring hidden character Akuma also returned as a secret computer-controlled challenger and selectable character. Thus the playable character roster increased to 14. In addition to the regular Akuma, a computer-controlled version named "Shin Akuma" also appears in the single-player mode.

In addition to Super Arts, the player can also perform slightly more powerful versions of their Special Moves called EX Specials. By using a certain portion of Super Art gauge (after gaining certain amount of gauge), the player can perform an EX Special version of a regular Special Move by inputting the command and pressing two attack buttons of the same type (such as two punch buttons) instead of one. Super Meter length is changed from previous game. Frame data has changed, some characters gained new moves, and some animations are improved. Other new abilities added to the game are "tech throw", the ability to escape from a throwing attack, and "personal action", a character-specific taunt. Each character's personal action is also accompanied by an additional benefit if completed successfully; for example, Ryu's lowers his stun gauge. If a second-player interrupts the gameplay to challenge the other player, then the first player will be allowed to change the Super Art of his or her selected character.


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