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Street Fighter Alpha: Warriors' Dreams

Street Fighter Alpha
Street Fighter Alpha flyer.png
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Noritaka Funamizu
Haruo Murata
Hideaki Itsuno
Composer(s) Isao Abe
Syun Nishigaki
Setsuo Yamamoto
Yuko Takehara
Naoaki Iwami
Naoshi Mizuta
Series Street Fighter
Platform(s) Arcade
Game Boy Color
PlayStation
PlayStation 2
Sega Saturn
Windows
CPS Changer
Java ME
PlayStation Network
Release date(s) Arcade
  • JP: June 5, 1995
  • NA: June 27, 1995
CPS Changer
  • JP: 1996
PlayStation
  • JP: December 22, 1995
  • NA: February 7, 1996
  • EU: May 1996
Saturn
  • JP: January 26, 1996
  • EU: January 25, 1996
  • NA: June 6, 1996
Game Boy Color
  • EU: 1999
  • NA: March 24, 2000
  • JP: March 30, 2001
PlayStation Network
  • NA: August 14, 2008
  • PAL: December 24, 2008
  • JP: December 3, 2014
PC
  • NA: June 14, 1998
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CPS-2
Display Raster, 384 x 224 pixels (Horizontal),
4096 colors on screen,
16,777,216 color palette
Review scores
Publication Score
PS Saturn
CVG 96% 96%
EGM 36.5 / 40
Famitsu 27 / 40 80%
GameFan 300 / 300 283 / 300
Game Informer 8 / 10
GamePro 5 / 5 4.5 / 5
GamesMaster 93% 92%
Play 93%
PSM 8 / 10
Maximum 5/5 stars 5/5 stars
Mean Machines Sega 94%
Sega Saturn Magazine 93%
Aggregate score
MobyRank 86% 86%
Awards
Publication Award
(1995) 4th Best Game,
4th Best Fighting Game,
2nd Best Direction,
6th Best Graphics,
7th Best VGM
Electronic Gaming Monthly,
GameFan
Game of the Month

Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero (ストリートファイター ZERO?) in Japan, Asia, South America, and Australia, is a 1995 fighting game by Capcom originally released for the arcade for the CP System II hardware. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. The working title for the game was Street Fighter Legends.

The game introduces several new features, expanding on the Super Combo system previously featured in Super Street Fighter II Turbo, with graphics drawn in the same cartoonish style Capcom employed in Darkstalkers and X-Men: Children of the Atom. The plot of Street Fighter Alpha is set after the original Street Fighter but before Street Fighter II and thus the game features younger versions of established characters, as well as characters from the original Street Fighter and Final Fight, and a few who are new to the series.

Street Fighter Alpha revamps the Super Combo system introduced in Super Street Fighter II Turbo by adding a three-level Super Combo gauge. Like in Super Turbo, the Super Combo gauge fills in as the player performs regular and special techniques. When the gauge reaches Level 1 or higher, the player can perform a Super Combo technique. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used. In addition to Super Combos, the player can also perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes a level of the Super Combo Gauge.


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