Tom Clancy's Splinter Cell: Conviction | |
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North American video game box art; the same image appears on international releases with the ESRB label replaced by its regional counterpart
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Developer(s) | Ubisoft Montreal |
Publisher(s) | Ubisoft |
Director(s) | Maxime Béland |
Producer(s) | Alexandre Parizeau |
Designer(s) | Steven Masters |
Artist(s) | Sidonie Weber The Chinh Ngo Vincent Jean |
Writer(s) |
Richard Dansky Mike Lee |
Composer(s) | Kaveh Cohen Michael Nielsen Amon Tobin |
Series | Tom Clancy's Splinter Cell |
Engine | Unreal Engine 2.5 |
Platform(s) | |
Release |
April 13, 2010
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Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player, multiplayer |
Splinter Cell: Conviction - Original Soundtrack | |
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Soundtrack album by Michael Nielsen/Kaveh Cohen | |
Released |
April 13, 2010
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Recorded | Groove Addicts |
Genre | Video game soundtrack |
Producer | Ubisoft Music |
Review scores | ||||
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Publication | Score | |||
General | iOS | PC | Xbox 360 | |
1UP.com | A- | |||
Eurogamer | 7/10 | |||
Game Informer | 9/10 | |||
GamePro | 5/5 | 5/5 | ||
Game Revolution | A- | |||
GameSpot | 6.5/10 | 8/10 | ||
GamesRadar | ||||
GameTrailers | 8.9/10 | |||
IGN | 7.4/10 | 8.5/10 | 9.3/10 | |
OXM (US) | 8.5/10 | |||
OXM (UK) | 8/10 | |||
PC Gamer (UK) | 87/100 | |||
PC Zone | 84/100 | |||
VideoGamer.com | 9/10 | |||
X-Play | ||||
Aggregate scores | ||||
GameRankings | 74.14% | 82.54% | 86.50% | |
Metacritic | 72/100 | 83/100 | 85/100 |
Tom Clancy's Splinter Cell: Conviction is a 2010 action-adventure stealth video game, developed by Ubisoft Montreal as part of the Tom Clancy's Splinter Cell series. Key members of the Tom Clancy's Rainbow Six: Vegas team, such as creative director Maxime Béland worked on the game. Gameloft released a handheld version for Apple's iOS on May 27, 2010. There are also versions available for the Android, Windows Phone and Bada. This was Michael Ironside's final voice performance as Sam Fisher. The game was followed by a sequel in 2013 titled, Splinter Cell Blacklist.
Splinter Cell: Conviction introduces a number of new gameplay features to the Splinter Cell series, one of which is the "Mark & Execute" feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them in rapid succession without manually targeting each one. The player can choose to prioritize these targets, so that, for example, he can distract one guard by shooting out a light in his vicinity and then take out another guard. Another new feature is the "Last Known Position", which occurs when the player breaks the line of sight of an alerted guard. This creates a visual silhouette where the guard thinks Sam is, allowing the player to flank his enemies.
Other new features include the ability to interrogate characters in real-time, and use objects in the surrounding environment against them. Mission objectives and key plot points are projected onto walls within the in-game world, in order to keep the player immersed in the gameplay. Several other features, such as blending into crowds, improvising gadgets, and interaction with the environment, were announced, and according to creative director Maxime Béland would have given the game "a lot of Bourne Identity influence," but were scrapped after the development team decided that going in this direction would be taking too much of a risk.