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Tom Clancy's Rainbow Six: Vegas

Tom Clancy Rainbow Six Vegas Game Cover.jpg
Developer(s) Ubisoft Montreal (360, PS3) / Ubisoft Quebec (PSP)
Publisher(s) Ubisoft
Composer(s) Paul Haslinger
Series Tom Clancy's Rainbow Six
Engine Unreal Engine 3
(PC and consoles)
Unreal Engine 2
(PSP)
Platform(s) Xbox 360, Microsoft Windows, PlayStation Portable, PlayStation 3, Mobile phone
Release date(s)
Genre(s) Tactical shooter, first-person shooter
Mode(s) Single-player, adversial multiplayer, cooperative multiplayer
Aggregate scores
Aggregator Score
GameRankings (X360) 89.39%
(PS3) 84.74%
(PC) 84.10%
(PSP) 60.89%
Metacritic (X360) 88/100
(PS3) 86/100
(PC) 85/100
(PSP) 60/100
Review scores
Publication Score
Edge 6/10
EGM 8/10
Eurogamer (X360) 8/10
(PC) 7/10
(PSP) 3/10
Game Informer (X360) 9.5/10
(PS3) 9/10
GamePro 4.75/5
Game Revolution B+
GameSpot (X360) 9.1/10
(PS3) 9/10
(PC) 8.7/10
(PSP) 6.8/10
GameSpy (X360) 5/5 stars
(PS3) 3.5/5 stars
GameTrailers (X360) 9.1/10
(PS3) 8.8/10
GameZone (X360) 9.5/10
8.5/10
(PSP) 7/10
IGN (X360, AU) 9.4/10
(X360, US) 9.3/10
(PS3) 8.7/10
(PC) 8.4/10
(Mobile) 7.6/10
(PSP) 5.5/10
OXM (US) 8.5/10
PC Gamer (US) 86%
Detroit Free Press 4/4 stars

Tom Clancy's Rainbow Six: Vegas is the sixth game in the Rainbow Six series of video games. It was released for the Xbox 360 on November 21, 2006 and Windows on December 12, 2006. The PlayStation Portable version was released on June 12, 2007, while the PlayStation 3 version was released on June 26, 2007. The game's storyline follows a new Rainbow team that is dispatched to Las Vegas, Nevada to defeat international terrorist Irena Morales and her army of mercenaries that is repeatedly attacking key locations in the city. A sequel developed by Ubisoft Montreal was released on seventh generation consoles in March 2008 and on PC in April 2008.

Rainbow Six Vegas changes the series with multiple new features, such as a new health system where the player regenerates health while not taking fire (it should be noted that the player may sometimes be killed instantly, without a chance to regenerate health; this usually happens from grenades, as well as taking close range fire from very powerful weapons, particularly to the head). The player's vision is greatly impaired while damaged, similar to the health system in Gears of War. Furthermore, a third-person view has been included for moments where players can blind-fire around corners to lay down suppression or covering fire. Other changes include a larger enemy presence and much tougher artificial intelligence, a shift in focus to where kills will be much harder to obtain, a reincarnated aiming system similar to the aiming system of the old Rainbow Six games and a context-sensitive D-pad based command system for the player's squad and sections of gameplay where the player will scale buildings and cause environmental damage. The player can also give voice commands using the Xbox 360 and PlayStation 3 headset, but team-mates are no longer audible through the headset.


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