Sonic the Hedgehog 4: Episode I | |
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Developer(s) |
Dimps Sonic Team |
Publisher(s) | Sega |
Director(s) | Toshiyuki Nagahara |
Producer(s) |
Takashi Iizuka Hiroyuki Kawano |
Artist(s) | Hideaki Moriya |
Composer(s) | Jun Senoue |
Series | Sonic the Hedgehog |
Platform(s) | iOS, Wii, PlayStation 3, Xbox 360, Windows Phone 7, Microsoft Windows, Android, BlackBerry PlayBook, Ouya |
Release |
October 7, 2010
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Genre(s) | Platformer |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (Wii) 75.42% (X360) 74.85% (iOS) 74.29% (PS3) 73.23% (PC) 60% |
Metacritic | (Wii) 81/100 (PS3) 74/100 (X360) 72/100 (iOS) 70/100 |
Review scores | |
Publication | Score |
1UP.com | B |
Eurogamer | 9/10 |
Game Revolution | B- |
GamesMaster | 88% |
GameSpot | 6.5/10 |
GamesRadar | 9/10 |
GameTrailers | 7.5/10 |
IGN | 8/10 (iOS) 7.5/10 |
NGamer | 10/10 |
Nintendo Life | |
Nintendo World Report | 8/10 |
ONM | 88% |
Digital Spy |
Sonic the Hedgehog 4: Episode I (ソニック・ザ・ヘッジホッグ
Episode I was released in October 2010 for iOS, PlayStation Network, WiiWare and Xbox Live Arcade. A release for Windows Phone 7 followed in June 2011, for PC (via Steam) and Android in January 2012, for BlackBerry PlayBook in July 2012, and for Ouya in July 2013. A direct follow-up, Sonic the Hedgehog 4: Episode II, was released in 2012.
Sonic the Hedgehog 4: Episode I is a 2D side-scrolling platformer reminiscent of the original Sonic games for the Sega Mega Drive/Genesis. Players control Sonic the Hedgehog, using mechanics such as the original spin dash and power-ups such as shields, invincibility and speed shoes. Sonic is also able to use a homing attack, which homes in on a targeted enemy or object.