Sonic the Hedgehog 4: Episode II | |
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Cover art
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Developer(s) |
Dimps Sonic Team |
Publisher(s) | Sega |
Director(s) | Makoto Suzuki |
Producer(s) |
Takashi Iizuka Hiroyuki Kawano |
Designer(s) | Kenji Ayukawa |
Programmer(s) | Kōji Okugawa |
Artist(s) | Hideaki Moriya Yuji Uekawa Satoshi Takemura |
Composer(s) | Jun Senoue |
Series | Sonic the Hedgehog |
Platform(s) | Microsoft Windows, PlayStation 3, Xbox 360, Android, iOS, Ouya, Shield Portable, Shield Android TV |
Release | |
Genre(s) | Platformer |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PS3) 63.33% (X360) 61.32% (PC) 52.00% (iOS) 73.57% |
Metacritic | (PS3) 63/100 (X360) 61/100 (PC) 51/100 (iOS) 66/100 |
Review scores | |
Publication | Score |
1UP.com | B+ |
EGM | 6.5/10 |
Game Revolution | |
GameSpot | 6/10 |
GamesRadar | |
GameTrailers | 5.5/10 |
IGN | 6.5/10 |
Joystiq | |
OXM (UK) | 8/10 |
Digital Spy |
Sonic the Hedgehog 4: Episode II is a 2012 episodic platform video game in the Sonic the Hedgehog series, created as a direct follow-up to Sonic the Hedgehog 4: Episode I. The game was developed by Dimps, with assistance from Sonic Team, and published by Sega. The game was intended to emulate the original Sonic the Hedgehog titles on the Sega Genesis.
Episode II was released in May 2012 for PC (via Steam),PlayStation Network,Xbox Live Arcade,Android, and iOS, and in July 2013 for Ouya, and Nvidia Shield (as a preinstalled app). A version for the Windows Phone was slated to be released in July 2012, but was ultimately cancelled. A Wii version was initially planned to be released via WiiWare, although it was cancelled due to hardware constraints. An additional episode, "Episode Metal", which centers around Metal Sonic, is available for those who purchase both episodes for the same system. In late 2014, the iOS version was removed from the App Store due to firmware incompatibility, but in early 2016, the game was updated to work on the latest firmware and returned to the store.
Sonic the Hedgehog 4: Episode II is a 2D side-scrolling platformer reminiscent of the original Sonic games for the Sega Mega Drive/Genesis. It plays very similarly to the previous episode, but with several enhancements. Sonic is now accompanied by Tails, either controlled by the computer or a second player via local or online co-operative play. Unlike the earlier 16-bit titles, Tails cannot be played in single-player mode, and likewise Sonic can't be played on his own. There are also various combination moves that Sonic and Tails can perform together, such as Tails lifting Sonic up to places he would be unable to reach otherwise, or the two rolling into a ball to perform a fast and powerful spin attack.