Shining Soul II | |
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Developer(s) | Nextech, Grasshopper Manufacture |
Publisher(s) | |
Director(s) | Akira Ueda |
Producer(s) | Junichiro Takahashi |
Designer(s) | Akira Ueda |
Composer(s) | Masafumi Takada |
Series | Shining |
Platform(s) | Game Boy Advance |
Release date(s) |
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Genre(s) | Action RPG |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 79% |
Metacritic | 74 of 100 |
Review scores | |
Publication | Score |
Famitsu | 32 of 40 |
Game Informer | 7.5 of 10 |
GameSpot | 7.7 of 10 |
GameSpy | |
IGN | 7.5 of 10 |
Nintendo Power | 4.2 of 5 |
Yahoo! Games |
Shining Soul II (シャイニング・ソウル II Shainingu Souru Tsu?) is an action role-playing game for the Game Boy Advance. It was developed by Nextech and Grasshopper Manufacture and published by Sega in 2003 (Japan), THQ (2004, Europe) and Atlus (2004, America), as the sequel to Shining Soul and part of the Shining series.
The game is a dungeon crawling hack and slash, playing similarly to Diablo or Baldur's Gate: Dark Alliance. It features eight playable characters, ten dungeons tied into a storyline, and eight hidden dungeons to explore. The game supports multiplayer via link cable as well as single player.
The game features eight character classes which can be improved up to level 200. Each is customisable with a variety of weapons, spells, support abilities, and attributes. Different classes who can use the same weapons attack differently with them. For example, the Warrior's spear attack is a thrust, while the Archer throws his spear over a distance. Each usable spell in the game has its own spellbook, and only classes with that spell on their skills list can use the spellbook to cast the spell.
Each character is able to equip up to three weapons and three items for use, and switch between them at any time. The player can get 3 extra slots for either by equipping the Backpack or Knapsack. Attacks are performed by tapping the attack button, or holding to charge a more powerful attack. Beyond regular equipment, a "Soul" item can also be equipped; it is charged by defeating enemies, and unleashed to inflict massive damage on nearby enemies. They come in various elemental types and levels of effectiveness. They are graded on the Roman numerals I, II, III, IV and V, with V being the strongest and taking the longest to charge up.