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Ravager of Time

Ravager of Time
I8 Ravager of Time.jpg
Code I8
TSR Product Code 9169
Rules required AD&D (1st Edition)
Character levels 8 - 10
Campaign setting Generic
Authors Graeme Morris & Jim Bambra
First published 1986
ISBN
Linked modules
I1, I2, I3, I4, I5, I6, I7, I8, I9, I10, I11, I12, I13, I14

Ravager of Time is an Advanced Dungeons & Dragons game module published in 1986. In the game, player characters, stricken by a rapid aging process, engage in a campaign against the sorceress Nuala that culminates in an assault on Nuala's keep. The adventure takes place in a swampland setting. The adventure is a TSR UK branch production and features non-player character types, expository style, atmosphere, and situations that are notably different from many of the game modules created in the US.

Ravager of Time is set in the Ffenarch. The Ffenarch is a dismal, boggy environment with only some small areas of firm ground. The player characters are hired to search the fens for a lord's son who killed his father. While searching, the characters become entangled in an evil plot that is tainting Eylea.

Long before the adventurers were hired, Lord Temporal Rughlor returned from the wider world to settle at Ffenargh Manor, Lorge, with his radiant young wife, Nuala. But Nuala's beauty hid a will for evil and a hunger for the forgotten lore of an ancient wizard buried below Lorge. Rughlor discovered his wife's evil intentions and destroyed her and himself. As a result, Lorge was abandoned. However, Nuala's treacherous beauty, even as a distorted tale, fascinated another scion of Ffenargh Manor, Miles D'Arcy. D'Arcy, with the aid of a thief and one of Eylea's strange relics, found Nuala's remains and resurrected her. He completed her last spell, causing his own doom, and embroiling a group of powerful adventurers in Nuala's plot to gain allies in her bid for power in the Ffenargh. Nuala now plans to use these adventurers and her own new powers to overthrow the creaky clerical hierarchy of Eylea and rule Ffenargh.

The adventure includes statistics for new monsters such as the slime golem and the life-bane duplicates. Printed inside the cover are maps of the area and of major buildings found in the module. The module's eight pull-out pages contain details of the main non-player characters, giving notes on appearance, personality, usual clothing, equipment and full statistics. The module includes full magic-user spell books instead of the usual memorized spells for spell-casters in the adventure and uses Unearthed Arcana spells, magic items, comeliness and cavaliers.


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