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Unearthed Arcana

Unearthed Arcana, 1st edition
The cover of the book features an old, bearded wizard reading a book and surrounded by flasks and test tubes
Cover of Unearthed Arcana for the 1st edition of Advanced Dungeons & Dragons; cover art by Jeff Easley
Author Gary Gygax
Illustrator Jeff Easley, Jim Roslof, Roger Raupp, Timothy Truman, and Jim Holloway
Genre Role-playing game
Publisher TSR, Inc.
Publication date
1985
Media type Print (Hardback)
Pages 128
ISBN
OCLC 15054860
794 19
LC Class GV1469.62.D84 G96 1985
Unearthed Arcana, 3rd edition
Unearthed Arcana coverthumb.jpg
Cover of Unearthed Arcana for the 3rd edition of Dungeons & Dragons
Author Andy Collins, Jesse Decker, David Noonan, and Rich Redman
Genre Role-playing game
Publisher Wizards of the Coast
Publication date
February 2004
Media type Print (Hardback)
Pages 224
ISBN

Unearthed Arcana (abbreviated UA) is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.

The original Unearthed Arcana was written primarily by Gary Gygax, and published by game publisher TSR in 1985 for use with the Advanced Dungeons & Dragons first edition rules. The book consisted mostly of material previously published in magazines, and included new races, classes, and other material to expand the rules in the Dungeon Masters Guide and Players Handbook. The book was notorious for its considerable number of errors, and was received negatively by the gaming press whose criticisms targeted the over-powered races and classes, among other issues. Gygax intended to use the book's content for a planned second edition of Advanced Dungeons & Dragons; however, much of the book's content was not reused in the second edition, which went into development shortly after Gygax's departure from TSR.

A second book titled Unearthed Arcana was produced by Wizards of the Coast for Dungeons & Dragons third edition in 2004. The designers did not reproduce material from the original book, but instead attempted to emulate its purpose by providing variant rules and options to change the game itself.


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