Code | I2 |
---|---|
TSR Product Code | 9055 |
Rules required | Advanced Dungeons & Dragons 1st edition |
Character levels | 5 - 7 |
Campaign setting | Generic D&D |
Authors | Mark Acres |
First published | 1982 |
Linked modules | |
I1, I2, I3, I4, I5, I6, I7, I8, I9, I10, I11, I12, I13, I14 |
Tomb of the Lizard King is a D&D adventure module published in 1982 by TSR. In Tomb of the Lizard King, the player characters are employed by the Count of Eor to investigate a monstrous force that has been terrorizing caravans and peasants near the village of Waycombe. The adventure is appropriate for large groups of characters of level 5-7, or smaller groups with higher levels.
Tomb of the Lizard King is a three-part adventure involving a wilderness trek, a battle against brigands, and a foray into the tomb of the Lizard King. Brigands have disrupted the southern trade routes, and the merchants are demanding that the Count of Eor put an end to the attacks. The Count put out the call for brave adventurers to put a stop to the raids and discover the power behind the attacks. Tomb of the Lizard King opens with a journey through the wilderness before the characters are led to the tomb of the Lizard King.
Tomb of the Lizard King was written by Mark Acres and illustrated by Jim Holloway and Jeff Easley. It was published by TSR in 1982 as a 32-page booklet with an outer folder. The module is part of the "Intermediate" series (I2) for the AD&D game, and was used as the tournament module at Origins 1980. The adventure was edited by Michael Williams and illustrated by Harry J. Quinn. While Tomb of the Lizard King could originally be played in any setting, it has since been retroactively placed into the World of Greyhawk campaign setting. In an article by Gary Holian in Living Greyhawk Journal, No. 1, it was revealed that the County of Eor had been absorbed into the Kingdom of Keoland.