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Persona Q: Shadow of the Labyrinth

Persona Q: Shadow of the Labyrinth
PersonaQBoxart.jpg
North American cover art, showing the respective casts of Persona 3 (right) and Persona 4 (left), and new characters Zen and Rei (center)
Developer(s) Atlus
Publisher(s)
Director(s) Daisuke Kanada
Producer(s) Katsura Hashino
Artist(s) Shigenori Soejima
Writer(s) Azusa Kido
Composer(s) Atsushi Kitajoh
Toshiki Konishi
Series Megami Tensei (Main)
Persona (Sub-series)
Platform(s) Nintendo 3DS
Release date(s)
  • JP: June 5, 2014
  • NA: November 25, 2014
  • EU: November 28, 2014
  • AU: December 4, 2014
Genre(s) Role-playing, dungeon crawl
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 83/100
Review scores
Publication Score
Destructoid 8.5/10
Famitsu 35/40
Game Informer 9/10
IGN 8.5/10
Polygon 9/10

Persona Q: Shadow of the Labyrinth is a crossover role-playing video game developed by Atlus for the Nintendo 3DS handheld video game console. It is a spin-off set within the Persona series, itself part of the larger Megami Tensei franchise. It was published across all territories in 2014: it released in June in Japan, November in North America and Europe, and December in Australia. Atlus published the title in Japan and North America, while NIS America published the title in PAL regions.

The story of Persona Q, which is canon to the Persona timeline, is set within an isolated dimensional pocket where the full casts of Persona 3 and Persona 4 are drawn from their respective time periods by an unknown force and sent into a replica of Persona 4's Yasogami High School. Meeting with Zen and Rei, two people whose memories were taken, the groups must unite and explore four labyrinths to recover treasures hidden within which can restore Zen and Rei's memories and release them. The gameplay, which fuses elements of the Persona and Etrian Odyssey, focuses on first-person dungeon crawling through labyrinths and combat using the titular Personas against hostiles known as Shadows.

Development on the game began after the success of fighting game spin-off Persona 4 Arena in 2012, based on the wish to create a collaborative spin-off with the Etrian Odyssey and fan demands for a Persona title on the 3DS. The development team was made up of staff from the main Persona series and Etrian Odyssey IV: Legends of the Titan. Series character designer Shigenori Soejima designed the cast's new deformed "chibi" appearances, while the music was composed by Atsushi Kitajoh and Toshiki Konishi with supervision by series composer Shoji Meguro. First announced in 2013 alongside both Persona 4: Dancing All Night and Persona 5, it was the first Persona title to be developed for a Nintendo platform. It released to strong sales and positive reviews from critics, with several enjoying the blend between Persona and Etrian Odyssey's gameplay styles.


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