Persona 4: Dancing All Night | |
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North American cover art
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Developer(s) | Atlus |
Publisher(s) | |
Director(s) | Kazuhisa Wada |
Producer(s) | Kazuhisa Wada |
Artist(s) | Shigenori Soejima |
Composer(s) | Ryota Koduka |
Series |
Megami Tensei (Main) Persona (Sub-series) |
Platform(s) | PlayStation Vita |
Release | |
Genre(s) | Rhythm |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 76/100 |
Review scores | |
Publication | Score |
Famitsu | 33/40 |
GameSpot | 5/10 |
IGN | 8.4/10 |
Persona 4: Dancing All Night (ペルソナ4 ダンシングオールナイト Perusona 4: Danshingu Ōru Naito?) is a 2015 rhythm game developed and published by Atlus for the PlayStation Vita. The game is a spin-off of the 2008 role-playing game, Persona 4, which is part of the Persona series of Megami Tensei games. The game was released in Japan in June 2015, in North America in September 2015, and in Europe in November 2015.
Persona 4: Dancing All Night is a rhythm game in which the characters of Persona 4 dance to music from the Persona series, including original and rearranged songs. The game is split into two main modes; Story, where the players experience the game's story which is split up by various music stages, and Free Dance, in which players can pick any song they have unlocked and perform at various difficulties, unlocking more songs by clearing each stage.
The game is played using six face buttons; the up, left, and down directional buttons and the triangle, circle, and cross buttons, and the analogue sticks. As each stage plays, notes will appear from the center of the screen, requiring the player to hit the corresponding button in time with the music. Some notes require the player to hit two buttons at the same time, or hold the button down the duration of the note. In addition to the notes, Scratch Rings appear which require the player to flick either analogue stick to hit. Although missing Scratch Rings will not count as a miss, hitting enough pink Fever Rings will allow players to enter Fever Mode during certain parts of each song, allowing them to earn more points. The player's success is represented by a Hype Gauge at the top of screen, with the song ending in failure if it drops too low, or is not at a high enough level by the end of the song. If the player's Hype Gauge is high enough upon entering Fever Mode, Bond Fever will activate and a partner character may join the main character in their dance.