Ninety-Nine Nights | |
---|---|
Developer(s) |
Q Entertainment Phantagram |
Publisher(s) | Microsoft Game Studios |
Designer(s) | Sang Youn Lee Tetsuya Mizuguchi |
Composer(s) |
Pınar Toprak Takayuki Nakamura Shingo Yasumoto Yasuo Kijima (arranger; original music by Antonín Dvořák and Antonio Vivaldi) |
Engine | Fame Tech 1 (a.k.a. Blue Engine) |
Platform(s) | Xbox 360 |
Release date(s) | |
Genre(s) | Hack and slash, Action |
Mode(s) | Single player |
Review scores | |
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Publication | Score |
Famitsu | 31/40 |
Game Informer | 7.5/10 |
GameTrailers | 6.0/10 |
IGN | 5.6/10 |
OXM (US) | 7.5/10 |
Ninety-Nine Nights, (Korean: 나인티-나인 나이츠, Japanese: ナインティ ナイン ナイツ), is a fantasy hack and slash video game developed for the Xbox 360 by an alliance between Q Entertainment and Phantagram; video game designer Tetsuya Mizuguchi served as producer for the game. The game features hundreds of enemies onscreen at any given time, and borrows heavily from other video games of the genre, most notably from the Dynasty Warriors and Kingdom Under Fire series'.
The game was released in Japan on April 20, 2006, in North America on August 15, 2006, and in Europe on August 25, 2006. A demo of Ninety-Nine Nights was released on a DVD-ROM as a pre-order bonus in Japan, and on July 28, 2006, one was released on the Xbox Live Marketplace. The demo is free and available in all regions.
A sequel, Ninety-Nine Nights II was announced at Microsoft's Tokyo Game Show press conference in 2008, and released in 2010.
Kingdom Under Fire: Heroes developer Youn-Lee was involved in creating the game; the game had only six months development time - development kits were received in September 2005, and the game was released in March 2006 in Japan.
Ninety-Nine Nights met with near universal acclaim for its graphics when released. The tone and quality of this game had made drastic changes from other similar games, and graphically was one of the "better" games of its time. The graphical style is for the most part distinctly Western, while set in a fantasy universe.