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Kingdom Under Fire: The Crusaders

Kingdom Under Fire: The Crusaders
Kingdom Under Fire - The Crusaders.jpg
Developer(s) Phantagram
Publisher(s)
Platform(s) Xbox
Release
  • NA: October 12, 2004
  • EU: October 29, 2004
Genre(s) Hack and slash, Real-time tactics
Mode(s) Single-player

Kingdom Under Fire: The Crusaders is a tactical wargame developed by the Korean studio Phantagram for the Xbox. It is the sequel to the 2001 game Kingdom Under Fire: A War of Heroes, and continues its storyline. Kingdom Under Fire: The Crusaders combines third-person action and role-playing elements in its gameplay, which differs from its predecessor.

Its sequel is Kingdom Under Fire: Heroes. Another sequel is to be released in 2015 entitled Kingdom Under Fire II for PC and PlayStation 4.

The gameplay of Kingdom Under Fire: The Crusaders contains elements from the popular game Dynasty Warriors and aspects of various role-playing games. As well as controlling the main character, the player fights with multiple armies or "units", which are controlled in real-time with either a minimap or the main screen. When the main character's unit engages in mêlée with an enemy unit, the gameplay is similar to Dynasty Warriors.

Any unit in close-quarter combat cannot be used for anything else until the combat is resolved; an exception to this is when two units are in close-quarter combat with the enemy: one unit can retreat one unit whilst the other keeps the enemy unit occupied.

The unit-types of the game include:

Besides normal combat, spells can be used in the battlefield. Most combat units can learn any kind of spell. Spells allow units to throw fireballs, call down meteors, heal the player's army, or send ghoulish suicide bombs to enemy forces.

Kingdom Under Fire is set on the continent of Bersia, which is occupied by the following military powers:

The game was very well received receiving an average scores of over 80% on aggregate, with few minor criticisms.


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