Middle-earth: Shadow of Mordor | |
---|---|
Developer(s) | Monolith Productions |
Publisher(s) | Warner Bros. Interactive Entertainment |
Director(s) | Michael de Plater |
Producer(s) | Michael Forgey |
Designer(s) | Bob Roberts Chris Hoge |
Artist(s) | Phil Straub |
Writer(s) | Christian Cantamessa |
Composer(s) |
Garry Schyman Nathan Grigg |
Engine | LithTech |
Platform(s) | Linux Microsoft Windows OS X PlayStation 3 PlayStation 4 Xbox 360 Xbox One |
Release |
Microsoft Windows, PlayStation 4, Xbox One PlayStation 3, Xbox 360 Linux, OS X July 30, 2015 |
Genre(s) | Action role playing game |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PC) 86.67% (PS4) 86.55% (XONE) 85.82% |
Metacritic | (XONE) 87/100 (PC) 84/100 (PS4) 84/100 |
Review scores | |
Publication | Score |
Destructoid | 6/10 |
Eurogamer | 8/10 |
Game Informer | 8.25/10 |
GameSpot | 8/10 |
GamesRadar | |
GameTrailers | 8.7/10 |
Giant Bomb | |
IGN | 9.3/10 |
Joystiq | |
PC Gamer (US) | 85/100 |
Polygon | 9.5/10 |
Awards | |
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Publication | Award |
Game Developers Choice Awards | Game of the Year |
GameSpot | Game of the Year |
Giant Bomb | Game of the Year |
Joystiq | Game of the Year |
Middle-earth: Shadow of Mordor is an open world action-role playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment. An original adaptation of the legendarium created by J. R. R. Tolkien, the game is based on Tolkien's fantasy novels The Hobbit and The Lord of the Rings and is heavily inspired by director Peter Jackson's The Lord of the Rings and The Hobbit film adaptations. Officially announced in November 2013, it was released for Microsoft Windows, PlayStation 4, and Xbox One in September 2014 and released for PlayStation 3 and Xbox 360 in November 2014.
The story of the game takes place between the events of The Hobbit and The Lord of the Rings. The players control Talion, a ranger who was killed by the Black Hand of Sauron. The wraith of the Elf Lord Celebrimbor bonds with Talion's body, and together they set out to avenge the deaths of their loved ones. Players can engage in melee combat, and utilize wraith abilities to fight and manipulate enemies. The game uses the Nemesis System, which allows the artificial intelligence of non-playable characters to remember the deaths of the game's protagonist and react accordingly.
The game's development began in 2011. In order to create an accurate environment and be consistent with the books written by Tolkien, the developer consulted several people from Warner Bros., as well as Peter Jackson. In addition, the team received assistance from Weta Workshop, who gave advice to the team in creating special effects. Monolith focused on the development of the PC, PlayStation 4 and Xbox One versions, while the development of the PlayStation 3 and Xbox 360 versions was outsourced to Behaviour Interactive. The port to Linux and OS X was done by Feral Interactive.