Private | |
Industry | Interactive entertainment |
Founded | Canberra, Australia (1985) |
Headquarters | Canberra, Australia |
Key people
|
John De Margheriti (CEO) |
Number of employees
|
~40 (2008) |
Website | www.microforte.com |
Micro Forté Studios is an Australian electronic entertainment company with development studios in Canberra and Sydney. Founded in 1985 by John De Margheriti at a time when there was little game development presence in Australia, Micro Forté has been closely linked to the growth of the Australian game development industry, with CEO De Margheriti initiating events such as the Australian Game Developers Conference (AGDC) and founding the Academy of Interactive Entertainment (AIE) which have helped to lift the profile and create a pool of talent for the industry in Australia.
Micro Forté Studios is primarily a developer of massively multiplayer online games and virtual world content.
Micro Forté’s first title developed for Electronic Arts and released in 1986 was the Americas Cup Sailing Simulation for the Commodore 64 platform. Their second title also developed for Electronic Arts, Demon Stalkers was well received following its release in 1987. The sequel Fire King was published by SSG Strategic Studies Group in 1989.
For a number of years the company pursued other activities outside the arena of game development, returning in 1994 to game development creating two children’s titles Nordice and Bombs Away. Micro Forté then developed titles for other international publishers including Enemy Infestation (Panasonic/Ripcord), HotWheels Bash Arena (THQ), and Fallout Tactics: Brotherhood of Steel (Interplay). Their most widely known title, Fallout Tactics: Brotherhood of Steel was published by Interplay and was a squad based tactical game based on the Fallout (video game) universe, and achieved scores between 80 and 90 from reviewers and fans alike.