Strategic Studies Group, commonly known as SSG, is an Australian software development company that makes primarily strategy wargames.
The company was founded by strategy game enthusiasts Ian Trout and Roger Keating. Ian was proprietor of a military books store and Roger had had several of his games published by Strategic Simulations Inc. The game that launched the company was Reach for the Stars (1983). This games is credited for having "effectively launched the genre of 4-X space games - explore, expand, exploit, exterminate". Its success was followed by a string of other, mostly historical military games published throughout the 1980s for Apple II, Atari, Commodore 64, and IBM PC series of computers.
Titles included Reach for the Stars, Battlefront, Battles in Normandy, Halls of Montezuma, Europe Ablaze, MacArthur's War, Carriers at War, (in three volumes), Rommel, Gold of the Americas, and Decisive Battles of the American Civil War (in three volumes, with the first being Bull Run to Chancellorsville). Several of these titles were also released for 16-bit platforms including the Amiga, Atari ST, Apple IIGS and Macintosh during the late 1980s.
From the outset SSG titles were characterised by a challenging level of intelligence (AI) in the computer opponents provided in the games. Many of the games included scenario editors. For a time SSG published a tie-in magazine, Run 5, that included articles on historical background to the games, game design, game play and data for setting up new or variant scenarios. Subscribers received a disk with the scenario files already created. Published mostly quarterly it ran for 25 issues.