Fallout Tactics: Brotherhood of Steel | |
---|---|
Developer(s) | Micro Forté |
Publisher(s) |
14 Degrees East Bethesda Softworks (digital) |
Composer(s) | Inon Zur |
Series | Fallout |
Platform(s) | Microsoft Windows |
Release | March 15, 2001 |
Genre(s) | Tactical role-playing game |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | 82/100 |
Review score | |
Publication | Score |
PC Gamer (US) | 85% |
Fallout Tactics: Brotherhood of Steel is a turn-based/real-time tactical role-playing game set in the post-apocalyptic Fallout universe. Developed by Micro Forté and published by 14 Degrees East, Fallout Tactics was released on 14 March 2001 for Microsoft Windows.
The game follows a squad of the Brotherhood of Steel as it becomes engaged in a desperate war. Although the game takes place in the Fallout universe, it does not follow or continue the story of either Fallout or Fallout 2. Fallout Tactics shipped with a bonus CD when it was pre-ordered. The bonus CD included Fallout: Warfare, a table-top miniatures game based on the Fallout universe, as well as a bonus mission for the main game which occurs in Springfield, Illinois.
Unlike the previous two Fallout games, Fallout Tactics emphasizes tactical combat and strategy. Players have much more limited interactions with non-player characters, but they can still trade with them, and some missions include dialogue. Instead of towns, Fallout Tactics centers around Brotherhood bunkers and missions. The bunkers serve as a central point for the Brotherhood, and players can obtain the services of quartermasters, mechanics, personnel yeomen, and medics. Characters from completed missions occasionally visit the bunkers.
After receiving a mission briefing from the general in charge of the bunker, the player's squad can then move to the area where the mission will take place. Although this is usually a town, it can also be a factory, military encampment, or a Vault. There, the player is given a map of the area marked with objectives and notes.
Combat in Fallout Tactics is more complicated than in the previous two Fallout games. Unlike those, which featured an individual turn-based system, Fallout Tactics features three modes of combat: Continuous Turn-Based (CTB), Individual Turn-Based (ITB), and Squad Turn-Based (STB). In CTB, everyone can act at the same time, and action points are regenerated at a rate based on Agility. ITB is the system used in the original games. STB is a variation of that; each turn is given to a squad. Other changes include the ability to change stance, modifiers for height, and setting sentry modes, which let characters shoot automatically in CTB upon encountering an enemy.