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Medal of Honor (2010 video game)

Medal of Honor
Medal of Honor 2010 Box art.jpg
Pre-order Cover Art
Developer(s) Danger Close Games
EA DICE (multiplayer)
Publisher(s) Electronic Arts
Producer(s) Greg Goodrich
Patrick Liu
Composer(s) Ramin Djawadi
Series Medal of Honor
Engine Unreal Engine 3
Frostbite 1.5 (multiplayer)
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360
Release
  • NA: October 12, 2010
  • AU: October 14, 2010
  • JP: October 14, 2010 (PC)
  • EU: October 15, 2010
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings (PS3) 74.97%
(X360) 73.11%
(PC) 70.82%
Metacritic (PS3) 75/100
(X360) 74/100
(PC) 72/100
Review scores
Publication Score
1UP.com B
Edge 7/10
Eurogamer 8/10
Game Informer 7/10
GameSpot 7.5/10
IGN 6/10 (PS3 & X360)
6.5/10 (PC)
Joystiq 4/5 stars
TheSixthAxis 8/10

Medal of Honor is a first-person shooter video game developed by Danger Close Games and EA DICE and published by Electronic Arts. It is the thirteenth installment in the Medal of Honor series and a reboot of the series. The game was released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 12, 2010. While the previous titles were set during World War II, Medal of Honor (2010) takes place during the War in Afghanistan. The game is loosely based on parts of Operation Anaconda; specifically, the events surrounding the Battle of Roberts Ridge.

Medal of Honor's single-player campaign uses heavily modified Unreal Engine 3 while multiplayer uses the Frostbite Engine. The game uses dedicated servers for PC and consoles. However, the server files have not been made public and are only available for use through specific Game Server Providers. It is the first game in the Medal of Honor franchise to receive an M rating from the ESRB. The game received positive reviews from critics and was a commercial success.

A sequel, Medal of Honor: Warfighter, developed by Danger Close Games, was released on October 23, 2012 in North America, in Australia on October 25, 2012 and in Europe on October 26, 2012

Gameplay focuses on portraying operations in Afghanistan. Typical in-game objectives include raiding enemy hideouts, hostage rescues and undercover operations. The modification of Unreal Engine 3 allows players to slide to cover and other combat moves. Players can request ammo from teammates in the single-player campaign, though this is limited.


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