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Mat Hoffman's Pro BMX

Mat Hoffman's Pro BMX
Mat Hoffman Pro BMX PS.jpg
North American Playstation cover art
Developer(s) Shaba Games (PS)
HotGen (GBC & GBA)
Runecraft (DC)
LTI Gray Matter (PC)
Publisher(s) Activision, Activision O2
Engine Tony Hawk's Pro Skater
Platform(s) PlayStation, Game Boy Color, Dreamcast, Microsoft Windows, Game Boy Advance
Release date(s)
Genre(s) Sports game
Mode(s) Single-player, multiplayer
Review scores
Publication Score
Dreamcast GBA GBC PC PS
AllGame N/A 3.5/5 stars 4/5 stars 3.5/5 stars N/A
Edge N/A N/A N/A N/A 6/10
EGM 7.5/10 4.5/10 N/A N/A 7.83/10
Game Informer 7/10 7.5/10 N/A N/A 8.5/10
GamePro 3.5/5 stars 3/5 stars N/A N/A 4.5/5 stars
Game Revolution N/A N/A N/A N/A C+
GameSpot 7.6/10 8.1/10 7.9/10 7.8/10 7.8/10
GameSpy 8/10 66% N/A N/A N/A
GameZone 8.5/10 N/A N/A 8/10 9.3/10
IGN 8.1/10 8.6/10 8/10 7.2/10 7.8/10
Nintendo Power N/A 3.2/5 3/5 stars N/A N/A
OPM (US) N/A N/A N/A N/A 4/5 stars
PC Gamer (US) N/A N/A N/A 71% N/A
X-Play N/A N/A N/A N/A 3/5 stars
BBC Sport N/A N/A N/A N/A 79%
The Cincinnati Enquirer N/A N/A N/A N/A 4/5 stars
Aggregate scores
GameRankings 79% 67% 77% 73% 80%
Metacritic 75/100 71/100 N/A 73/100 80/100

Mat Hoffman's Pro BMX is a video game endorsed by Mat Hoffman and published by Activision. The first game to launch under Activision's short-lived Activision O2 label, it served as a spin-off to the Tony Hawk's Pro Skater series and competed directly with Dave Mirra Freestyle BMX. Despite a planned release in fall of 2000, the game was released on May 14, 2001 for the PlayStation and Game Boy Color. Ports were made for the Dreamcast, Microsoft Windows and Game Boy Advance. A sequel was released the following year.

Following the success of Tony Hawk's Pro Skater, Activision looked to expand its line of video games to other extreme sports outside of just skateboarding. Matt Hoffman's Pro BMX would be the first of such efforts. A demo version of the game is available in the options menu in the PlayStation version of Tony Hawk's Pro Skater 2 which features two BMX riders and a beta version of the finished game's first level. Despite a "fall 2000" release listed in the demo, the game would be delayed until its eventual release in May 2001, nearly eight months after Dave Mirra Freestyle BMX was released.

Mat Hoffman's Pro BMX uses a tweaked version of the game engine used in a similar video game, Tony Hawk's Pro Skater. The goal of the game is to successfully perform and combine different tricks on a BMX bike, with successful executions adding to the player's score. The point value of the trick is based on time maintained, degrees rotated, number of tricks performed in sequence, and the number of times the tricks have been used (the more often a trick is used, the less it's worth). Successful tricks also add to the player's special meter, which, once full, allows for the execution of "signature moves" which are worth more than normal tricks. Grinds, lip tricks, and manuals (wheelies) are included in the game to help the player link tricks together into combos. Bails (falling off the bike due to poor landing) cause for no points to be awarded for the attempted trick or combo, and resets the special bar to empty.


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