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Tony Hawk's Pro Skater

Tony Hawk's Pro Skater
TonyHawksProSkaterPlayStation1.jpg
North American PlayStation cover art
Developer(s) Neversoft
Publisher(s) Activision
Designer(s) Aaron Cammarata (PlayStation)
Chris Rausch (PlayStation)
Manabu Hatata (Game Boy Color)
Adrian Sack (N-Gage)
Series Tony Hawk's
Platform(s) PlayStation
Nintendo 64
Game Boy Color
Dreamcast
N-Gage
Xbox
Release PlayStation
  • NA: August 31, 1999
  • EU: September 1999
Nintendo 64
  • NA: February 29, 2000
  • EU: 2000
Game Boy Color
  • NA: March 2000
  • EU: 2000
Dreamcast
  • NA: June 29, 2000
  • EU: June 29, 2000
Xbox (Pro Skater 2x)
  • NA: November 15, 2001
N-Gage
  • EU: October 10, 2003
  • NA: October 13, 2003
Genre(s) Extreme sports
Mode(s) Single-player, multiplayer
Review scores
Publication Score
AllGame DC: 4.5/5 stars
N64: 4.5/5 stars
PS: 4.5/5 stars
GameSpot DC: 9.5/10
PS: 9.3/10
N64: 9.1/10

Tony Hawk's Pro Skater, released as Tony Hawk's Skateboarding in the UK, Australia, New Zealand and parts of Europe, is a skateboarding video game developed by Neversoft. Published by Activision in 1999, it is the first entry in the Tony Hawk's series of video games. Development began after Tony Hawk's debut stint at the 1998 X-Games.

Pro Skater was originally released for the PlayStation on August 31, 1999, and was later ported to the Nintendo 64, Dreamcast, and N-Gage. It also received a Game Boy Color adaptation, and was released for Xbox in 2001 as part of the Tony Hawk's Pro Skater 2x collection. The game was met with critical acclaim from critics, who praised it for its innovative gameplay, level designs and control scheme. It was also commercially successful, selling rapidly upon its opening month. The game resulted in a successful franchise that has continued to be active, with the tenth installment and latest release, Tony Hawk's Pro Skater 5 released in 2015.

The goal of the game is to successfully perform and combine aerials, flips, and grinds, with successful executions adding to the player's score. The point value of the trick is based on time maintained, degrees rotated, number of tricks performed in sequence, and the number of times the tricks have been used (the more often a trick is used, the less it's worth). Successful tricks also add to the player's special meter, which, once full, allows for the execution of "signature moves" which are worth a great deal more than normal tricks. Bails (falling off the skateboard due to poor landing) cause for no points to be awarded for the attempted trick and resets the special bar to empty.


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Wikipedia

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