Kung Fu Chaos | |
---|---|
Developer(s) | Just Add Monsters |
Publisher(s) | Microsoft Game Studios |
Designer(s) | Tameem Antionades Nina Kristensen Mike Ball |
Artist(s) | Antonio Paliman |
Writer(s) | Kami Back James Richardson |
Composer(s) |
Andrew Barnabas Paul Arnold |
Platform(s) | Xbox |
Release | |
Genre(s) |
Fighting party 3-D |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | 68/100 |
Review scores | |
Publication | Score |
AllGame | |
Edge | 7/10 |
EGM | 5/10 |
Eurogamer | 8/10 |
Famitsu | 30/40 |
Game Informer | 6.5/10 |
GamePro | |
Game Revolution | B |
GameSpot | 6.5/10 |
GameSpy | |
GameZone | 6.6/10 |
IGN | 6.3/10 |
OXM (US) | 6.9/10 |
Maxim | 8/10 |
The Village Voice | 8/10 |
Kung Fu Chaos, known as Kung Fu Panic (カンフーパニック?) in Japan, is a 3D fighting/party game developed by Just Add Monsters and published by Microsoft Game Studios. It was released worldwide for the Xbox in 2003.
Kung Fu Chaos often breaks the fourth wall. The entire game is about the player controlling a selection of characters making a kung fu film. The actions of these characters are then processed as films and the player can watch them. Although the game is centered on a classic kung fu film, it has certain characters and levels that do not belong in a martial arts film (such as a city under attack by aliens).
Kung Fu Chaos is the first game developed by the Cambridge-based developer Just Add Monsters. The game's concept was co-created by design director Tameem Antoniades, producer Nina Kristensen, and technical director Mike Ball once the company was founded. According to Antoniades, the game was prototyped in three months using four to eight people.
In early 2003, Just Add Monsters began working on a more mature-styled sequel to the game titled Kung Fu Story. However, realizing it would be a difficult idea to sell an existing IP to prospective publishers, they shifted their focus on developing for the next-generation of consoles. Specifically, they started work on a new IP, Heavenly Sword for the PlayStation 3. The company resurfaced in 2004 under the name Ninja Theory after it was purchased by former Argonaut Games CEO Jez San.