Klonoa: Door to Phantomile | |
---|---|
North American PlayStation cover art
|
|
Developer(s) |
Namco (PS1) Paon (Wii) |
Publisher(s) |
Namco
|
Director(s) | Hideo Yoshizawa |
Producer(s) | Shigeru Yokoyama |
Designer(s) | Tsuyoshi Kobayashi Hiroyuki Ichiyanagi Takuya Iwasaki Hideo Teramoto |
Artist(s) | Kunio Saito Minako Matsuda |
Writer(s) | Hideo Yoshizawa Yoshihiko Arawi |
Series | Klonoa |
Platform(s) | PlayStation, Wii |
Release date(s) |
PlayStation Wii |
Genre(s) | Platform |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 87.11% (PS) 81.12% (Wii) |
Metacritic | 77 / 100 (Wii) |
Review scores | |
Publication | Score |
AllGame |
(PS) (Wii) |
Destructoid | 7.25 / 10 (Wii) |
Edge | 7 / 10(PS) 6 / 10 (Wii) |
Eurogamer | 7 / 10 (Wii) |
Game Informer | 8 / 10 (PS) 7 / 10 (Wii) |
GamePro | (Wii) |
Game Revolution | B− (PS) B+ (Wii) |
GameSpot | 9.2 / 10 (PS) 7.5 / 10 (Wii) |
GameTrailers | 8 / 10 (Wii) |
GameZone | 8 / 10 (Wii) |
Giant Bomb | (Wii) |
IGN | 8 / 10 (PS) 8 / 10 (Wii) |
Nintendo Power | 9 / 10 (Wii) |
OPM (US) | (PS) |
Klonoa: Door to Phantomile (風のクロノア door to phantomile Kaze no Kuronoa Door to Phantomile?, Klonoa of the Wind: Door to Phantomile) is a 1997 Japanese platform game developed and published by Namco for the PlayStation. The game's story focuses on an anthropomorphic creature and a "spirit" encapsulated in a ring. The game was critically praised, with high sales in Japan, but low sales elsewhere. The game was followed by a sequel, Klonoa 2: Lunatea's Veil, along with various spin-off games. An enhanced remake of the original, known as simply Klonoa in Europe and North America, was developed by Paon for the Wii and released on December 4, 2008 in Japan, May 5, 2009 in North America and May 22, 2009 in Europe. It was also released on the PlayStation Network for the PlayStation 3, the PS Vita and the PSP.
Klonoa: Door to Phantomile is a side-scrolling platform game viewed from a "2.5D" perspective. The player moves the protagonist, Klonoa, along a path in a two-dimensional fashion, but the game is rendered in three dimensions. This allows the path followed to curve and for the player to interact with objects outside of the path. The game is divided into levels called "Visions", where the player progresses by following a path with defeatable computer-controlled enemies and puzzles that must be solved. At the end of some levels, the player must defeat a boss - a powerful enemy.