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Klonoa 2: Lunatea's Veil

Klonoa 2: Lunatea's Veil
Klonoa2.jpg
North American cover art
Developer(s) Namco
Publisher(s) Namco
Director(s) Tsuyoshi Kobayashi
Producer(s) Shigeru Yokoyama
Masaya Nakamura
Designer(s) Masao Kunimori
Toshiyuki Nakanishi
Hideyuki Ishida
Artist(s) Yoshihiko Arawi
Composer(s) Kanako Kakino
Series Klonoa
Platform(s) PlayStation 2
Release date(s)
  • JP: March 22, 2001
  • NA: July 25, 2001
  • EU: November 9, 2001
Genre(s) Platform
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 84.76%
Metacritic 91/100
Review scores
Publication Score
AllGame 4/5 stars
Edge 7/10
EGM 8.33/10
Famitsu 33/40
Game Informer 8.25/10
GamePro 5/5 stars
GameSpot 8.9/10
GameSpy 96%
GameZone 9.1/10
IGN 9.2/10
OPM (US) 4.5/5 stars

Klonoa 2: Lunatea's Veil, known in Japan as Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono (風のクロノア2 世界が望んだ忘れもの?, lit. "Klonoa of the Wind 2: The Thing That The World Wants to Forget") is a platform game developed by Namco and published by Namco and Sony Computer Entertainment Europe for the PlayStation 2 in 2001. It is the direct sequel to 1997's Klonoa: Door to Phantomile.

The game puts players in the role of Klonoa, who, along with a new cast of friends, has stumbled into another adventure, this time to save the world of Lunatea and help unveil the mysteries of the enchanted world. The game features gameplay inspired by the original Klonoa with 2D side-scrolling in a 3D-rendered environment. Klonoa's equipped weapon is a crystal ring which contains the life of Lolo inside helping him.

The gameplay of Klonoa 2: Lunatea's Veil is comparable to its predecessor Klonoa: Door to Phantomile, consisting of standard platforming stages and boss battles, as well as board-riding stages. After a specific point in the game, the player has the option of choosing which stage, or "Vision", to play on the game's world map. For most of the game, the player is restricted to a side-scrolling 2D path in a 3D environment, with the ability to move left, right, up, or down. The player can also turn toward or away from the screen to interact with or throw things at objects in the foreground or background. In the standard stages the goal is to reach the end of level by means of using the enemies to overcome obstacles and solve puzzles. Klonoa has a limited amount of health in the form of hearts, which is reduced when coming in contact with enemies and certain obstacles.


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