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Kinect for Xbox One
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| Developer | Microsoft |
|---|---|
| Type | Motion controller |
| Generation | Seventh and eighth generation eras |
| Release date | |
| Discontinued |
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| Units sold | 24 million (as of February 12, 2013) |
| Camera | 640×480 pixels @ 30 Hz (RGB camera) 640×480 pixels @ 30 Hz (IR depth-finding camera) |
| Connectivity | USB 2.0 (type-A for original model; proprietary for Xbox 360 S) |
| Platform |
Xbox 360 Xbox One Microsoft Windows (Windows 7 onwards) |
| Predecessor | Xbox Live Vision |
| Review scores | |
|---|---|
| Publication | Score |
| CVG | 8.8/10 |
| Game Informer | 8/10 |
| IGN | 7.5/10 |
| CNET | 3.5/5 |
| Engadget | 6/10 |
| USA Today | |
| TechRadar | |
| The Washington Post | |
| PC Magazine | 4/5 |
| Game Guru | 9/10 |
| Tech Shout | 9.2/10 |
Kinect (codenamed Project Natal during development) is a line of motion sensing input devices by Microsoft for Xbox 360 and Xbox One video game consoles and Windows PCs. Based around a webcam-style add-on peripheral, it enables users to control and interact with their console/computer without the need for a game controller, through a natural user interface using gestures and spoken commands.
The first-generation Kinect was first introduced in November 2010 in an attempt to broaden Xbox 360's audience beyond its typical gamer base. A version for Windows was released on February 1, 2012. A newer version, Kinect 2.0, was released with the Xbox One platform starting in 2013.
Microsoft released the first Beta of the Kinect software development kit for Windows 7 on June 16, 2011. This SDK was meant to allow developers to write Kinecting apps in C++/CLI, C#, or Visual Basic .NET.
Kinect V1 was a combination of Microsoft built software and hardware. Kinect V1 hardware included a range chipset technology by Israeli developer PrimeSense, which developed a system consisting of an infrared projector and camera and a special microchip that generates a grid from which the location of a nearby object in 3 dimensions can be ascertained. This 3D scanner system called Light Coding employs a variant of image-based 3D reconstruction.