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Kinect Sports

Kinect Sports
Kinect Sports.jpg
Developer(s) Rare
Publisher(s) Microsoft Game Studios
Composer(s) Robin Beanland
David Clynick
Platform(s) Xbox 360
Release
  • NA: 4 November 2010
  • EU: 10 November 2010
  • AU: 18 November 2010
  • JP: 20 November 2010
Genre(s) Sports
Mode(s) Single player, Multiplayer
Aggregate scores
Aggregator Score
GameRankings 75.59%
Metacritic 73/100
Review scores
Publication Score
Edge 8/10
Eurogamer 7/10
Game Informer 8/10
GameSpot 7.5/10
GameTrailers 6.4/10
Giant Bomb 4/5
IGN 8/10
OXM (US) 7.5/10
OXM (UK) 9/10
X-Play 4/5 stars
Award
Publication Award
BAFTA Family Game of the Year

Kinect Sports is a sports video game developed by Rare and published by Microsoft Game Studios for the Xbox 360. The game utilizes the Kinect motion-sensing peripheral and was released in North America, Europe, Australasia and Japan in November 2010 as a launch title for Kinect.

The game is a collection of six sports simulations and eight mini-games, designed to demonstrate the motion-sensing capabilities of Kinect. The six sports included are: ten-pin bowling, boxing, track and field, table tennis, beach volleyball and association football ("soccer" in North America). Standing in front of the Kinect sensor, players compete by mimicking actions performed in real-life sports, such as throwing a javelin or kicking a football.

The game received generally positive reviews from critics and sold over three million units as of April 2011. A sequel to the game, Kinect Sports: Season Two, developed by Rare and BigPark, was released in October 2011. Along with its sequel, Kinect Sports has been released in the Kinect Sports Ultimate Collection bundle on 18 September 2012 with additional bonus content and extra sports added, basketball, golf and skiing.

All six of the events in Kinect Sports support multiplayer both locally and online, with a mixture of competitive and cooperative play options. In addition, players can also take part in eight sport-based mini games, or join in the Party Play mode designed to accommodate a larger number of players amassed in the same room, divided into two teams.

Players are represented in-game by their Xbox 360 avatar. Using the Kinect sensor, the player’s physical gestures and body movements are tracked and translated into in-game actions without the need for a controller.


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Wikipedia

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