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Just Cause 2

Just Cause 2
Just Cause 2.jpg
Developer(s) Avalanche Studios
Publisher(s) Eidos Interactive
Distributor(s) Square Enix
Director(s) Magnus Nedfors
Producer(s) Daniel Willför
Designer(s) Peter Johansson
Programmer(s) Fredrik Larsson
Artist(s) Stefan Ljungqvist
Writer(s) Odd Ahlgren
Matthew J. Costello
Neil Richards
Composer(s) Mats Lundgren
Series Just Cause
Platform(s)
Release date(s)
  • NA: 23 March 2010
  • EU: 26 March 2010
  • AU: 1 April 2010
Genre(s) Action-adventure
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic (PC) 84/100
(PS3) 83/100
(X360) 81/100
Review scores
Publication Score
1UP.com A
Eurogamer 8/10
Game Informer 9/10
GameSpot 8/10
Giant Bomb 4/5 stars
IGN 8.8/10

Just Cause 2 is a 2010 open world action-adventure video game developed by Avalanche Studios, published by Eidos Interactive and distributed by Square Enix for Microsoft Windows, PlayStation 3 and Xbox 360. The sequel to 2006's Just Cause, it was powered by Avalanche Studios' Avalanche Engine.

It features Rico Rodriguez, a major operative of the fictional Agency who arrives at Panau (a fictional dystopian island nation in Maritime Southeast Asia) to overthrow dictator Pandak "Baby" Panay and confront former mentor Tom Sheldon. The gameplay involves Rico fighting hostile militants with guns and a grappling hook, enabling players to tether objects to each other and slingshot into the air with a parachute. Just Cause 2 introduces the Chaos System, in which players must complete missions and destroy government property on Panau for Chaos points. These points are essential for story progression.

The game was developed as an improvement of Just Cause; its team saw missed opportunities in the first game, analyzing and refining it. As a result, mission design, artificial intelligence and most core gameplay mechanics were overhauled. Panau, inspired by Hawaii and New Zealand, was considered by the team a good location for an action game. Avalanche Studios worked with Square Enix London Studios while developing Just Cause 2.

It was announced in 2007 with a demo attracting two million players. Just Cause 2 received generally positive reviews from critics, who praised its gameplay, open-ended nature, stunts, world design and graphics and criticized its story, gunplay and mission design. Sales of six million copies worldwide exceeded original projections. The game was supported with downloadable content at release, and a multiplayer fan project was eventually approved as an add-on. A sequel, Just Cause 3, was released in late 2015.


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