Just Cause 3 | |
---|---|
Developer(s) | Avalanche Studios New York |
Publisher(s) | Square Enix |
Director(s) | Roland Lesterlin |
Producer(s) | Adam Davidson |
Designer(s) | Francesco Antolini |
Programmer(s) | Andrew Yount |
Artist(s) | Zach Schläppi |
Writer(s) | Carson Wentz |
Composer(s) | Henry Jackman |
Series | Just Cause |
Platform(s) | |
Release date(s) |
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Genre(s) | Action-adventure |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | PC: 74/100 PS4: 73/100 XONE: 71/100 |
Review scores | |
Publication | Score |
Destructoid | 8/10 |
EGM | 9/10 |
Eurogamer | 8/10 |
Game Informer | 8/10 |
Game Revolution | |
GameSpot | 8/10 |
GamesRadar | |
Giant Bomb | |
IGN | PC: 8/10 PS4, XONE: 5.9/10 |
PC Gamer (US) | 67/100 |
Polygon | 8.5/10 |
VideoGamer.com | 6/10 |
Just Cause 3 is an open world action-adventure video game developed by Avalanche Studios and published by Square Enix. Announced on November 11, 2014, it is the third game in the Just Cause series and the sequel to 2010's Just Cause 2. It was released worldwide on December 1, 2015 for Microsoft Windows, PlayStation 4, and Xbox One.
Set six years after its predecessor, Just Cause 3 follows series protagonist Rico Rodriguez as he returns to his birthplace of Medici, a fictional Mediterranean republic under the brutal control of dictator General Sebastiano Di Ravello. The game is played from a third-person view and allows players to explore the island of Medici in an open-ended environment.
Just Cause 3 received generally positive reviews; critics praised the open-ended gameplay, the game's destruction mechanics and promotion of player agency, while criticism was directed at the game's narrative, which was considered clichéd and uninspired, and many noted the performance issues, particularly on the console versions of the game.
Just Cause 3 is an open world third-person action-adventure game that is set on a fictional Mediterranean island known as Medici with Rico Rodriguez set as the protagonist. The map size is similar to that of the setting of Just Cause 2 with 400 square miles (1,000 km2) dedicated to the new setting. However, its volumetric terrain has increased to allow more verticality – as a result of this, it is now possible for the player to explore subterranean caverns and to scale buildings more effectively and realistically. The world of the game is composed of five major biomes, with each having unique landmarks and landscapes.