Subsidiary | |
Industry | Video game industry |
Founded | March 2003 |
Founder | Christofer Sundberg Linus Blomberg Martin Blomberg |
Headquarters | , Sweden |
Number of locations
|
2 studios (2011) |
Key people
|
Pim Holfve (CEO) Fredrik Sjöö (COO) |
Products |
Just Cause series Mad Max theHunter Renegade Ops |
Number of employees
|
250 |
Parent | Fatalist Partners AB |
Subsidiaries | Expansive Worlds AB |
Website | Official website |
Fatalist Development AB, doing business as Avalanche Studios, is a Swedish video game developer based in . It was founded in March 2003 by Christofer Sundberg and Linus Blomberg. Avalanche Studios focuses on developing open world projects and bases them on the Avalanche Engine. Formed after the collapse of Rock Solid Games, the studio has expanded from six members to 250 staff members.
As well as their main studio in , they have two further studios: a studio in New York City (since november 2011), that worked on Just Cause 3; and a subsidiary studio in named Expansive Worlds, that worked on theHunter.
Since the company's establishment, it has worked on multiple projects, including the Just Cause series of open world action-adventure games published by Eidos Interactive and Square Enix, and Mad Max. They have also developed some relatively less popular games including the free-to-play theHunter, top-down shooter Renegade Ops and Rumble City, their first mobile game. The company aims to begin self-publishing new original intellectual properties in the future.
Avalanche Studios was founded by Christofer Sundberg and Linus Blomberg in 2003. Prior to the establishment of the studio, Sundberg had worked in video game publishing as well as FIFA Soccer for Electronic Arts. Both of them joined Paradox Interactive, a video game publisher that had published games such as Europa Universalis. Eventually, Sundberg and Blomberg left and founded their own company called Rock Solid Studios during the second quarter of 2001. The company partnered with Conspiracy Entertainment to develop a video game adaptation of Tremors, a movie series from Universal Pictures. Titled Tremors: The Game, it was set to be released for personal computers, PlayStation 2, Xbox and Nintendo GameCube in 2003. During that period, another Stockholm-based video game development studio, Starbreeze Studios, announced that they would acquire Rock Solid. The agreement between the two companies was ultimately broken by Starbreeze, and the acquisition was stopped. In addition, Universal decided to cancel Tremors: The Game, which led Rock Solid to declare bankruptcy. With the failure and collapse of Rock Solid, Sundberg and Blomberg became unemployed and in debt. They eventually decided to start over in 2003, establishing Avalanche Studios with six other employees. Reflecting on the founding in 2015, Sundberg stated that the studio was born in "pure chaos", and attributed their failure with Rock Solid to trusting "the wrong people".