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Paradox Interactive

Paradox Interactive
Traded as PDX
Industry Interactive entertainment
Founded 1999 (1999)
Headquarters , Sweden
Key people
Fredrik Wester (CEO)
Johan Andersson
Products Video games
Revenue IncreaseSEK 604 million (2015)
Number of employees
200
Subsidiaries Paradox Development Studio
Website www.paradoxplaza.com

Paradox Interactive is a Swedish video game publisher based in . The company is best known for releasing historical strategy computer games. Paradox Interactive publishes its own games, both developed by their division, Paradox Development Studio, and those of other developers. It was formerly a division of Paradox Entertainment, rights holders of properties such as the Robert E. Howard character Conan.

On March 7, 2016, CEO Fredrik Wester stated in an interview with Di Digital that Paradox Interactive has launched the IPO process. The company will complete the process within the year with the intention of spreading ownership between employees and players of their games and "looking for long-term owners who want to take part in the Paradox journey."

On May 31 2016, trading in Paradox Interactive commenced on Nasdaq First North under the symbol PDX. The initial price offering was 33 SEK (3.96 USD) valuing the company at 3,485 Million SEK (420 Million USD).

The studio produces what it calls "grand strategy games", i.e. ones played on a real-world map, marked by the use of standard real-time elements but with an ability to make any and all changes even while paused. Almost all Paradox games have historical settings and demonstrate a reasonable commitment to historical accuracy. The focus of each game is different, but generally a player must manage the economy, commerce, internal politics, diplomacy, technological development, and military forces of a nation. Paradox Interactive games are also characteristically complex, with highly detailed gameplay models and consequently steep learning curves. Over time, in an appeal to sell games to a wider market, they have sold games which attempt to preserve the historical accuracy of previous games while attempting to make the games less complex.

Paradox regularly releases patches to their games long after a game's initial release. Some games have required patches shortly after release to make them playable. Later patches may contain large changes to the game and the way the game is played, in response to the demands and requests of fans.


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